Hey guys...was wondering what sort of thought process do you guys go through while developing a level?
To be honest the way I usually design levels is...well I dont...I just kinda make the level up as I go along, but in some lecturers in my course they were talking about level design as something that starts with a broad understanding of what the level is gonna be shaped like, and then detailing areas till you get a feel of how the level would play...and then putting in all the art assets the modellers have made for the level.
Anyway I was thinking if the same think was applied with a simple 2d platformmer game a good system of thought is to start off with a basic idea of the flow of the level:
<img src="http://dl.dropbox.com/u/939828/level1.png">
And then model out all the solid areas that your player runs around on and jumps between
<img src="http://dl.dropbox.com/u/939828/level2.png">
And then go over the level, add in detail which doesn't affect gameplay and basically make it pretty. And also add in any additional changes in geometry.
<img src="http://dl.dropbox.com/u/939828/level3.png">
How do you guys go about making a level ?