ZachR's Recent Forum Activity

  • Is it possible you are creating multiple dialogues and only seeing the top of the stack? The debugger might show that kind of thing? That is what I would check for next.

    yours

    winkr7

    Hm I checked that and didn't see anything extra, just the single dialogueTrigger

  • Is dialogue a global variable right? You set it to 1 after the first call, is it getting checked somewhere? Show all your uses of that variable, that is where I would look first.

    yours

    winkr7

    The global dialogue variable you're talking about is there to prevent the characters from using their walking animations during a dialogue moment, and isn't connected to the dialogue event sheets outside of that. Removing that doesn't seem to fix the issue either way. Here is what that variable is referring to:

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  • I have a dialogue system that works as I want it to, but only when it triggers a single line of text. If I try adding a second line to show up afterwards, separately, it breaks.

    I hit space once to start the dialogue, a second time to move to the other dialogue (it still works here), and the third time I hit space to destroy it and finish, it breaks. It seems to only break at the end of the dialogue however. So with 4 options, the first 3 work fine.

    When it works (1 dialogue):

    Character is locked in place

    Dialogue box is destroyed after a button press

    When it doesn't work (2+ dialogue):

    Character can move freely with the dialogue box still open

    Dialogue box does not destroy unless the character moves around away from the trigger

    Screenshot attached. Thank you for any help!

  • I fixed it by adding a variable requirement to the keyboard events that are linked to the animations, but let me know if there is a cleaner way to get to this point. Thanks!

  • I have a setup where two characters are on screen. I just finished the parts needed to switch between them at will and everything works as intended.

    The only issue is that both characters continue playing their walking animations after switching between them (or in this case just changing the direction they're facing). I am using keyboard inputs for this.

    Is there any way to prevent character 1 from playing any animations, while allowing character 2 to do so and vice versa when switched? Thank you! Screenshot attached.

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ZachR

Member since 1 Oct, 2023

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