Basen's Recent Forum Activity

  • Bumpsies?

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  • This is what I use: I spawn the trail sprite every tick while the player or in this case missile speed > 0. Then I use the following formula to adjust the opacity: lerp(self.Opacity,0,A*dt). Adjust A with a number of your choosing, it determines the length of the trail. THen do an event compare opacity, when opacity <= 10 destroy that trail sprite

    Best of luck!

  • Greetings,

    Newb here. Have some questions: - Is there anyway to set the scroll to to only the y coordinate of the player?

    - Sometimes when I spawn objects infront of me and destroy the ones behind me, then when I restart the layout everything doesn't return to the original layout?! How can I fix that?

    - I'm using bullet movement by adjusting the angle with left and right, can I move in a similar fashing if I stay in place and stuff moves towards me? but with only 2 control buttons?

    Thanks for you time!

  • s

  • Ok, Did what you said, I'm facing a different problem now...

    I got to spawn things normally but then after I start destroying them behind me, to free up memory, then when I die(return to homescreen) and then go to layout the destroyed things are still destroyed, they don't refresh as if I F5d...

  • > Hey Egon, mind me asking, how do you get the gates to open and close?

    > I've been trying with custom movement but I cant get it to work properly.

    >

    Just use sine movement? Easy as pie.

    Thanks mate! Works like a charm One more thing how can I spawn these gates infront of me? Should I be using a collision model or checking for coordinates?

  • Hey Egon, mind me asking, how do you get the gates to open and close?

    I've been trying with custom movement but I cant get it to work properly.

  • Greetings,

    I've always took interest in space. And I love physics and I love Construct 2!

    I've used my physics knowledge to make a few planets and give them gravitational or should I say force fields. They get stronger with less distance as IRL.

    Everything is working fine EXCEPT I don't know how to make something "catch" orbit... ie if I fire an object with a certain speed and a certain distance from the planet how to retain the angular momentum around the planet and catch the orbit speed? I know it would eventually fall to the surface but still...

    Any ideas?

    Thanks, have a good one.

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Basen

Member since 23 Feb, 2015

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