kiugetski's Recent Forum Activity

  • ok now i do understand the problem for my stars spawning

    since im using 5 layers with différent parallax

    the stars are spawning on thoses layers but they do not show behind the player

    how can i remedy to that

  • You could do like this:

    random(1000): random distance within 1000 from Player, you could change to another number.

    still same problem it stop spawning when i reach 5000 pixels

  • hey there :)

    im creating a SPACE GAME THAT never have been made

    also i have a problem creating a star background performance wise

    the scene is 999999 x 999999

    so i cant make it to spawn stars everywhere lol

    i want to make it so it only spawn around the player

    i made it to work but when i start to more if i reach a certain range ... it stop creating stars

    when i get back in the range on the left corner ... it restart again wich is weard because im using a everytick if stars = less then 100

    can i get help ?

  • http://kiugetski.com/mp/

    when people play we can see shaky movements does anyone know why it does shaky movement ?

  • is it possible to make an infinite space map ? like chunks a

    so when player move it load new chunks and unload others

  • are you trying to make a multishot ? if so i can show you how to

  • You need to right click and edit the event group and uncheck start as active, rather than disable the events in the group.

    If your group is already starts as active and all the events within it are disabled, then activating the group will not do anything.

    Ty so much

    one of the best answer ive seen so far with explications as well

    ty a ton it work

  • it seem like this script dont want to turn on group why

    have i done anything wrong ?

    | Global string GAME_NAME? = MP_Space

    | Global string INSTANCE_NAME? = Default

    | Global string ROOM_NAME? = Main

    + System: On start of layout

    -> Multiplayer: Connect to signalling server "wss://multiplayer.scirra.com"

    -> debug: Set text to "Connecting to signalling server"

    + Multiplayer: On signalling connected

    -> Multiplayer: Log in with alias "1"

    -> debug: Set text to "Connecting with username 1"

    + Multiplayer: On signalling logged in

    -> Multiplayer: Join room ROOM_NAME for game GAME_NAME instance INSTANCE_NAME (max peers: 0)

    -> debug: Set text to "joining room"

    + Multiplayer: Is in room

    -> debug: Set text to "now in room"

    + Multiplayer: On signalling joined room

    ----+ Multiplayer: Is host

    -----> System: Set group "Host" Activated

    ----+ System: Else

    -----> System: Set group "Peer" Activated

    + Multiplayer: On signalling disconnected

    -> debug: Set text to "disconnected"

    [Host]

    ----+ [DISABLED] System: Every tick

    -----> [DISABLED] debug: Set text to "You are host"

    ----+ [DISABLED] Keyboard: D is down

    -----> [DISABLED] Sprite: Simulate 8Direction pressing Right

    [Peer]

    ----+ [DISABLED] System: Every tick

    -----> [DISABLED] debug: Set text to "You are peer"

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  • damageVar*2+(damageVar*(percentageVar/100))

    For reference, "%" refers to the modulo operator in C2/3s expressions

    oh ok ty

  • the % is a variable that can change ...

    it can be a 1726 % as well ...

  • so for example i want to calculate my damage x 2 + 275 %

    but in construct 3 it seem i cant use % whats wrong ?

    i guess it would have to be damage x 2 + (275 x 100)

    because when it a crit hit it double and do the crit dmg also

  • Ah bullet hell pattern.

    > Say hell-o to bullet: https://www.dropbox.com/s/9857nngxve9u0 ... .capx?dl=0

    >

    hehe thats cute <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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kiugetski

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