Hello there!
I too am looking into using Construct 3 for educational purposes, thought in my case it's as a training tool and teaching aide for learning how to operate factory assembly machines rather than schoolwork.
My idea, -that I expect to pitch to management soon, is a sort of simulation program for the machines in my department.
I'll have to be sparse on details due to my company's NDA, but to describe it in broad strokes the machines will take raw materials from one end and assemble them into something else in the other end.
It'll be one part exploration map where you can navigate and examine all stations of the machine, all the functions and different parts with a glossary of terms and acronyms and descriptions.
The second part will be a 'tutorial' mode, where it will give in-depth instructions and a walk-through of the different processes. Complete with course exams, tests and sticky notes.
The final part is the simulation program proper, where it will mimic the real machine's functions when running, and cause errors and artificial alarms that the trainee is meant to resolve. You'll play the role as Operator, and have to move between stations and access different terminals and open doors and replace material as needed.
It's meant to be a fun and interactive way to introduce prospective operators to the machine.
As someone who's got a bit of experience in educational video games, do you have any tips for a newbie in this field of game development?
I used to run the RPG Maker series back in the day, when Ruby was still a thing, and even got a small crew together for making a RPGs, but it didn't quite pan out back then...
I love teaching and training people, and I love video games, but I can't say I've ever tried combining them before.