Dugeese's Recent Forum Activity

  • Awesome game!

  • I moved the preload event to the top of the event sheet and it didn't make a difference. I also previewed my game on an S6 and there's not too much of a delay. I still haven't exported my game yet but I will. Thanks for all your help!

  • That's odd, can you post a link to the capx? I think your rep is too low to post it with a period in there but if you removed the "." in the ".com" maybe I can see what's going on there. That or maybe a screenshot of your event sheet? Either way, please leave your preload audio event in so I can see where you have it.

    Here's a screenshot

  • Adding new levels and putting better graphics can be an improvement

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  • I should have also mentioned before, I have an iTouch from the 5th gen. There is no audio delay on that device.

  • Did you try preloading the sound at the start of the layout?

    I tried that, unfortunately it didn't work

  • Hey everyone,

    Whenever I preview my game on my laptop, the audio works fine. But whenever I run it on my S4, there's a slight delay in the audio. I don't think I did anything wrong in the event sheet. This is one event from my event sheet:

    Soccerball | on collision with post ---> Audio | Play 'SFX - soccerball hitting post'

  • Nice game

  • C2 doesn't support many fonts, but there's still a way. What I do is write the text in my desired font on an editing software like GIMP, save the file as PNG, and then add it to my game as a sprite.

  • How are you setting the frames?

    Are you using a variable?

    If not, would this work?

    On mouse-button released

    > set speed to circle.animationframe*50

    Thanks for your help! This worked

  • Hey everyone,

    I'm making this soccer game but I have a problem with the power bar/meter. I can't seem to make the ball go at a speed according to the power bar (e.g. If you release the mouse when the power bar has all the circles filled, you'd expect the ball to go at a high speed, and if you release the mouse when the bar has half of the circles filled, then you'd expect half the speed). I want to be able to make the ball speed dependent on the power bar frames.

  • I think you can make the game better by adding a wrap behavior to the bubble. That way the bubble won't leave the screen. Also, you can make an HP bar for the bubble to see how much more blobs it can take before it dies. The music sounds retro and nostalgic, playing this game took me back to my younger days as a child.

    Keep up the good work!

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Dugeese

Member since 21 Feb, 2015

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