I guess you still use Steamworks API 1.34 instead of 1.38A with new plugin version
1.38A
Have you added the correct steam.api file to the package file? Have you read the plugin documentation? It explains everything step by step.
Have you added the correct steam.api file to the package file?
Have you read the plugin documentation? It explains everything step by step.
The only configuration that was able to work on plugin 0.14 with plugin 3802.
I've already been able to activate achievements normally.
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When I export the game using the "basic version" plugin and export, my game is in black screen.
I am using the Steam4C2-Basic_3884 and NW 0.18.5 plug-in version.
How can I solve this problem.
Full game link error
Hello Everyone. This is a test-stage gameplay video for our action-platformer game in development, Level 99. The platforming aspect itself is unpolished now, as the stage is set up mostly to test out characters and their movements, so the focus is the action aspect. Subscribe to Construct videos now
Hello Everyone.
This is a test-stage gameplay video for our action-platformer game in development, Level 99. The platforming aspect itself is unpolished now, as the stage is set up mostly to test out characters and their movements, so the focus is the action aspect.
Fantastic
Game over developing screen.
Incredible, it's getting really interesting.
Is the focus mobile or PC?
My first application launched on Google Play, made in Cosntruct 2 + Intel XDK, uses the flashlight of the device in a creative way.
It is possible to change the background, in the future the character can also be changed, check the status of the battery, turn on and off the power saving mode.
Download App https://play.google.com/store/apps/deta ... araf.myapp
Character Select Super Street Fighter 2 for studies
https://www.facebook.com/chronosgamestu ... 120526455/
New layout for Game Over in progress
Flashlight Pixel
Member since 21 Feb, 2015