HerrVonClaussen's Recent Forum Activity

  • just import the proper sound files. i think you need a .ogg and a .wav file for it

  • I guess you could have a particle play at the gun barrel, and then spawn the bullets at specific points facing the way you want.

  • I did a lot of moving platforms in my game, its pretty simple

    1- give your platform Bullet Behavior, and make sure it goes the way you want

    2- make a line for it to bounce off of OR have it bounce off of existing terrain

    3- Give this type of behavior: On collision with Surface > Set Bullet bounce off Surface +Set platform Mirrored

    You can check it out here

    http;//neoknightalpha01,bitballoon,com/

  • I have looked through about a dozen tutorials on publishing through HTML and Dropbox, and none of them work (no, Scirra Arcade doesn't work). I am using the Free Version.

    Am i going to have to get my own website to do this?

    korbaach Thanks! works like a charm! enjoy my Super Special Awesome Alpha platformer!

    neoknightalpha01.bitballoon.com

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  • REALLY nice! I gotta step up my Platformers then... Btw who did the music, and in what program?

  • Works like a charm! Thanks guys!

    Here's the setup for everyone's future reference

  • QUESTION ANSWERED (thanks!)

    I am creating a Top Down Shooter and I have 4 doors that are opened by individual switches. I need for each switch to open a specific door. I attempted to have the switches compare their own variables to that of the doors, but all of the doors just opened at the same time.

    I didn't want to create 4 individual doors and 4 individual switches, but until somebody gives me a better idea, that's what I am doing

    NOTE: The doors FUNCTION properly, I just need to get the BUTTONS working properly

    This is the layout, the doors are the tiny gray strips between the black lines

  • Is there any way around this issue? i was using the parallaxing to make my game look nicer, but it was preventing the character from shooting (a vital element of the platform shooter)

    [EDIT] i found out that the character IS SHOOTING, but the bullet spawns very far away from the character once it moves. ill make a crude diagram here

    Player = O

    bullet = >

    Player Shooting, Bullet on top = (>)

    _ _(>)_ _ _ _ _ Normally the bullet spawns from right on top of the character

    _ _ _ O_ _ > _ but moving a short distance makes the spawning point of the bullet way off

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HerrVonClaussen

Member since 20 Feb, 2015

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