Sorry to resurrect an old thread, but did you happen to find a possible solution? Having the same problem right now (space at the bottom).
The idea is a circle which changes size depending on how loud someone is on their mic. For example shouting would make the object bigger 10x, whereas talking only 2x.
Tried using UserMedia but couldn't find my way round it.
Thanks in advance.
When I say unwanted, I mean I don't want them. Not that other people won't.
Not looking to make 100s, but anywhere I can sell unwanted apps relatively quick and easy?
Develop games in your browser. Powerful, performant & highly capable.
Thanks everyone. Another thing, sprites look blurry when I use linear sampling but point sampling looks rough. I've tried turning pixel rounding on and off.
Which is better to do "every 0.3 secs > move 50" or "every 0.03 secs > move 5" for CPU usage. Or is there little difference?
> matrixreal http://gyazo.com/de3babb06bd5b154e073fee30f6b55a6 is how I do Tappx. Search for Cordova Chartboost Plugin and add it in Intel XDK > > aquinn Tappx is cross promotion (give the website a look). However, with the 3rd party plugin you can set a percentage to change the ratio of showing tappx vs admob. For example 0.5 will show AdMob and Tappx 50/50. Also, Cordova Android build is good enough for small games such as http://bit.ly/threadapp. > i'm using ejecta just tel me how you convert an appdelegate call to javascript call ? thanks
> matrixreal http://gyazo.com/de3babb06bd5b154e073fee30f6b55a6 is how I do Tappx. Search for Cordova Chartboost Plugin and add it in Intel XDK
>
> aquinn Tappx is cross promotion (give the website a look). However, with the 3rd party plugin you can set a percentage to change the ratio of showing tappx vs admob. For example 0.5 will show AdMob and Tappx 50/50. Also, Cordova Android build is good enough for small games such as http://bit.ly/threadapp.
i'm using ejecta
just tel me how you convert an appdelegate call to javascript call ?
thanks
Sorry, I can't help you there. No idea how to.
matrixreal http://gyazo.com/de3babb06bd5b154e073fee30f6b55a6 is how I do Tappx. Search for Cordova Chartboost Plugin and add it in Intel XDK
aquinn Tappx is cross promotion (give the website a look). However, with the 3rd party plugin you can set a percentage to change the ratio of showing tappx vs admob. For example 0.5 will show AdMob and Tappx 50/50. Also, Cordova Android build is good enough for small games such as http://bit.ly/threadapp.
hi, i've tried the same now - export the game with intel xdk and using the Android option = game much samlaller BUT ~14 FPS. if i'm using Crosswalk without adMob i get 60FPS any idea? does i need to change something inside the construct 2 project also? thanks
hi,
i've tried the same now - export the game with intel xdk and using the Android option = game much samlaller BUT ~14 FPS. if i'm using Crosswalk without adMob i get 60FPS
any idea? does i need to change something inside the construct 2 project also?
I stopped using AdMob all together, turns out it's not great to use. Right now I'm using Tappx to get downloads: http://www.tappx.com/?h=9b2833a277f7f6c5a0d53480ef2351ae
Install this plugin in intel XDK https://github.com/appfeel/tappx-phonegap and then use Browser > javascript (in construct) to call an ad.
That's a cool game. Is that an original idea?
BouncyTrip No it's not.
Jaysis! That game is BEAST HARD! Very good. I could get hooked on this thing.
Lovely to hear it. Uploading a frame rate fix right now. Any suggestions?
Member since 19 Feb, 2015