rwfresh's Recent Forum Activity

  • Sorry, i was wrong. All joints created, regardless of type are attached to the default imagePoint in the "body" regardless of what is set?

  • Hey thanks to both of you. This definitely solved my problem but another problem has come up. My container is a ragdoll.. when i create an instance of the ragdoll and create the revolute joints, the limited revolute joints do not seem to work? they appear positioned incorrectly and do not rotate. the non-limited joints are positioned correctly and work correctly. Any ideas? Thanks!

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  • Hi All,

    i have a ragdoll object and added all pieces to a "family". I added a fade behavior to the family. I setup an "on collision" event for the family which fires a start fade on the family. The problem is that the fade start does not consistently fire for all members at the same time.

    Is there a better way to go about checking a collision for any of the pieces of the ragdoll and firing an event on all of them at the ~exact same time? thanks!

  • Thanks that definitely did the trick!

  • Hi All, i've got a number of sprite objects with Physics behavior. I have another sprite object positioned as the ground with a solid behavior. Some objects in the layer collide and rest on the ground as they should while others pass right through it.

    1. What is likely causing some of the objects to pass through my 'solid' ground?

    2. What is the relationship between Layers, Zindex and collisions?

    ** edit ** i just realized that the object that is not falling through the ground has the platform behavior while the one's that are falling through the ground have only the physics behavior. Questions still stand. Thanks!

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rwfresh

Member since 17 Feb, 2015

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