deathangel1479's Recent Forum Activity

  • Oy. What I'm saying is Tiled Backgrounds, 9-Patches, Sprite Fonts, Tilemaps, Particles, etc. should all be able to use multiple images like frames in a Sprite object. This way you can swap images on the fly, create animations, and so on, all using one object.

    Instead, we are limited to one image per object, which results in a bunch of pointless extra objects, necessitates a family to control all of them, and prevents us from doing the things mentioned above.

    Ashley even considered making some of these objects, like the tiled background, a component of the sprite object instead of its own thing..for these very reasons. So, again, hopefully it's addressed in C3.

    Hmm...

    I'll agree partially.

    In 9Patches would be very great to have frames. Additional collision. Awesome for resizable Buttons... I would love it!

    Tiled Backgrounds, yes would be useful.

    Sprite Fonts, Particles dont know I never used them until now.

    But Tilemaps, there is really no need. My opinion, because tiles are like frames and there is really much space...

  • You go through your sheet files and remove the references in the xml.

    If you have not used it often, its easy!

    But you need a little flair. And make a backup!!!

    For example here in my sheet "PlayerSheet" the sprite "Player":

    And in project file:

    A good editor like nodepad++ helps. You can set it to xml and its quite manageable.

  • Search all references in you project files and remove them.

  • Whats wrong with 8direction?

    If you want to make it yourself, with collision check... that will be a huge sheet! To help you would be a huge amount of time.

    8direction has everything in it. I think you dont know whats all possible with 8direction, is that possible?

  • It is very difficult to tell.

    1. I guess you should disable the 8directions for Otto, not stop it.

    2. Check if there are 8directions actions for the etoile ("on touch" etc)

    Personally I would not be disabling/enabling the behaviour. I would use a global.variable "switch" that would tell whom to move.

    On Touch -->

    if switch =1 --> move Otoo

    if switch = 0 --> move etoile

    I would not use a global, because this relates directly to instances and soon you have thousands of them and they exist everywhere.

    I would use a instance variable. Object.selectCtrl = 0|1

  • Seriously? Only the green marked working?

    My gamepad use additional axis 5 and 9...

    I want to support most gamepads, not only two types...

    Here all axis working:

    http://www.html5rocks.com/en/tutorials/ ... ester.html

    Seems Gamepad plugin needs an upgrade.

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  • Sounds correctly and should work.

  • +

  • random() is always a float.

    round(random(6)) = 0-6 Attention, 0 and 6 have only half chance, as opposed to the other numbers.

    floor(random(6)) = 0-5 || int(random(6)) = 0-5

    ceil(random(6)) = 1-6

    Set text to str(ceil(random(6)))

    Read manual:

    random(x)

    Generate a random float from 0 to x, not including x. E.g. random(4) can generate 0, 2.5, 3.29293, but not 4. Use floor(random(4)) to generate just the whole numbers 0, 1, 2, 3.

  • Hello,

    I try building a controller setup and I miss some expressions.

    Missing "LastGamepadIndex", "LastAxisIndex" and simple "OnAxis", I want to store them in settings and use them here(picture).

    Or did I real need to request every possible combination to get Axis?

    "Compare axis" is very inflexible, which does not mean that it should out, but it does not meet my needs.

  • Ahh, yes.

    Your misstake is in GameEventSheet.

    On "EndGame"

    ---Timer > LocalStorage.ItemValue

    Is anytime true, because you try to get a value, that not exist, so its 0.

    There are some ways to make it nice, but I will show you first the best way to understand(same like Score Event Sheet):

    Fixed another little bug, you had "go to layout start", that was a problem. You dont die until your score was greater than highscore...

    If you want to go to begin of current layout, try "restart layout".

  • You can post url`s like http ://www.google.com, and much other ways.

    Do it any way you like.

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deathangel1479

Member since 16 Feb, 2015

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