Nabu's Recent Forum Activity

  • Hello,

    It is possible to hide the built-in function parameters from view, to make the function event blocks less heavy on the editor ?

    I used to have lists of functions with the previous function object that was easily manageable with only the function name appearing at the top event.

    Thanks

  • Ashley, sorry to re-use this topic but I still don't find any solution other that staying on chrome 66 (NW.js 0.29) to avoid a memory leak (on all my 4 big projects). By the way, if any other C2 user that encounter the problem can confirm it ? Or am I the only one left with the issue ? Thanks to all.

  • Hello,

    The available demo of Metrocity Escape has been updated to version 3.

    Nouveautés :

    • La démo comporte maintenant 3 niveaux complets
    • De nouveaux véhicules ont été ajouté
    • Des nouveaux effects visuels, sons et musiques
    • Niveau de difficulté légèrement augmenté, les boss ont plus de points de vie
    • Meilleur équilibrage du jeu
    • Quelques bugs corrigés

    The demo is now complete with its 3 levels and the next updates will concern the full game itself. There will be two sequences, the first with 5 levels Shoot'm'up and Runner oriented gameplay, and the second exclusivly Shoot'm'up with 3 levels.

    Come and try the game here Metrocity Escape (Itch.io)

    Your feedback and suggestions are most welcomed. Wish you'll like it !

  • Hello,

    Time has passed since but I'm still stuck on this performance problem related to Chrome and NW.js. The only solution I have found is not playing any sound at all, or use an old version of NW.js.

    Ashley, can I send you one of my project privately for you to test it ? Do you know of other cases like this ?

  • Hi,

    In your second example, you are iterating through an array twice, so it should take more processing time than doing it once. Also, built in array functions may be less CPU consuming than the editor loop you are using. And it could vary greatly depending of the size of your array.

    So the first example may stick to o(n), while the second may be 2 x o(n) in complexity. First is faster.

  • Hello gabmusic and others,

    Are there any news about this ? I had an issue a year ago that seemed related to yours, with CPU usage increasing (Engine in the Debugger) over time until the game was impossible to play. I reported by replying to this forum https://www.construct.net/en/forum/construct-2/bugs-21/nwjs-audio-memory-leak-135277.

    I did some tests and ended with these results :

    • Problem only appears on chrome since version 66 (so NW.js after 0.29.0)
    • No problem with any other browser
    • CPU usage seems to not increase when no sounds are played

    Very few people encounter these problems but I can see all of my projects affected, though everything was fine before the Chrome update. One year that I'm stuck with exporting via NW.js 0.29.0. Do you experience the same and do you think you issue is related ?

    Cheers

  • Hello everyone,

    I've uploaded the last version for the Metrocity Escape demo on itch.io Here is the list of changes.

    Features :

    • Vehicles can now be unlocked when docked and left at a station, for further play sessions
    • Unlocked vehicles can be selected at game start
    • Several vehicles added, including bikes
    • Vehicles can store multiple items and player can cycle through them
    • Agents standing on a vehicle are now ejected upon collision
    • Shotgun and Rocket Launcher added as personal weapons (available in bonus and at stations
    • Added the possibility to shoot from bikes, with direction based on nearest enemy vehicle
    • New agents graphics
    • Police barrages may appear as events when wanted level in superior to 2
    • Additional control tips added in the menu
    • In game pause added

    Tweaks :

    • Army gunship boss life increased
    • Most vehicles life increased
    • Dragoon laser size and damage increased
    • Missile damage increased

    There are now 55 vehicles in the game. I hope you'll enjoy trying it. Any feedback is most welcomed !

    A downloadable version (Windows 64bits) has been uploaded, it has more stability than the browser version, and unlocked vehicles are kept between game sessions.

    You can try it here : nabu.itch.io/metrocity-escape-prototype

  • Thanks RJP3,

    Feel free to try the demo, and the other games available on my Itch.io page !

  • Hello everyone,

    I've just released the demo for Dark Ages on Itch.io. Any feedback or suggestion is welcomed ! The full version will be available soon.

    https://nabu.itch.io/saeculis-obscuris

    By the way, we changed the name of the game, as it was already taken by at least three others. The title was simply translated in Latin. Although I really prefer two words english titles, that could easily sound like a punchline, this one isn't bad, what do you think ?

    Hope you'll like it !

  • Hello burningcake,

    This was a prototype at first when I started to develop it in 2016. Then several things where added to make it more like a real game. As my young cousins really liked to play it and I got good feedback from friends and family, the project will be continued this summer, probably get back to it in July. A free demo will be available on my Itch.io page in some weeks.

    There will be two races to play, some missions through a campaign, skirmish against AI and LAN/online multiplayer.

    Unfortunately it won't be open source because the code isn't readable enough to be shared. Many things were improved for intern readability but it lacks clarity, comments, and all the user friendly things. And I got no time to make it open source, apart from work and other projects.

    Instead, I can share methods and tips with others on the forum. If you have any question about coding an RTS in Construct 2, AI coding, multiplayer design, optimizing, no problem, I would be happy to help.

    Cheers !

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  • Thank you NetOne ! Did you try the browser demo on Itch.io ? Don't hesitate to share your thoughts and suggestions if you have any and if you will.

  • Hello,

    I would like to present Metrocity Escape, a prototype game released on Itch.io for testing. It's a fast paced side scroller where the player has to escape from a science fiction mega city, cruising aboard a hover car while behind chased by pirates.

    Only the first level is implemented, the development will start this summer. For now, you can try it for free here https://nabu.itch.io/metrocity-escape-prototype

    Some gifs :

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Nabu

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