EpicRaid's Recent Forum Activity

  • Thanks for that, although I don't really know what to do with the information you provided. I mean I don't know how to implement that in my game. I'm thinking this stuff is just too advanced for me. What I wonder most, is how you guys manage to understand all that information you provide. Do you guys have a programming background?

    edwardr You have only 55 posts on the forum, so you seem to be kinda new to Construct (2), yet you are understanding all that math and coding. What's your background? I checked your .capx but am simply unable to integrate it with what I currently have going.

  • Ya, the design looks great. Didn't the the game though. Perhaps you can upload a test version for desktop?

    Also, the baby with the bulb on his head, is that a graphic you're sharing with fldr ? He also has used the exact same graphic in his game. Or is it from the asset store?

  • Well, the game reminds me of Flappy Bird for some reason, also very difficult. It's very hard to predict and time when to freeze. Now I think there's one thing you might want to change, I got a highscore of 6 by doing literally nothing. I just left the pad to auto-move and the ball bounces exactly back in the right direction. So that's not rewarding in contrast with manual effort. Not sure if anyone's done this game before, but it has some originality.

  • I think the style on the left looks best. It looks more professional and '2015' if you ask me. Pixel art is also great, but I feel that the smooth style is more lineair with modern games, so I think you would attract a much broader audience indeed. Pixel art seems to be more reserved for the pixel art fans.

    I really do like the smooth style character, I think you did an excellent job there, it looks magnificent. This is going to be a ninja-type of platformer? If you could get the environment and other characters to look just as great, I think you've got a great start for a game!

  • It seems that your Google Play link is broken in your first post of this topic.

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  • Well, as someone commented on Kongregate, increase font size. Also, the graphics have too much contrast, and everything's a bit.. blocky. What annoyed me was that you had to repeat certain events too many times. Shooting 5 times in different gaps to open a door and going back and forth to get a bomb is really annoying and tedious.

    You'll need some sort of twist to make that more exciting and rewarding. Also, the game is in Spanish. That doesn't do well on English websites.

  • Yeah it definitely looks and seems to play great. Also, you seem to have a lot of positive ratings for your game as well, good job on that. What's your profit plan?

  • I checked your demo but don't find it particularly exciting. It looks a bit too much like all other platform games. You just jump on and evade other cats and collect pennies. The mask thing is kinda annoying though playable.

    And yes, graphics could definitely use an upgrade, perhaps more shading.

  • lennaert Allright so I add for example 'Selected' as an instance variable to two lots. Then add as a condition pick by comparison to Lot1?, 'Lot1.Selected', but what do I enter as the value? I'm trying to figure out how to implement this in the code I have above, but am unable to figure it out, how would you structure the code?

    And do I also still need to use global variables with this?

    edwardr Yeah I read about functions, and wanted to apply it, but Lot1 and Lot2 need to do everything differently (using the next number in line every time) so I don't see how I could use functions to overcome duplicating groups and replacing the objects with the next number in line.

    I searched the web and Scirra's store for examples of simulating menus/selections, but didn't find anything that resembles what I want to make. Would be great also if someone could point me in the direction of learning what I'm trying to make!

    In any case, thanks for your help so far.

  • Thanks for your reply, I wasn't familiar with booleans yet, it worked real nicely!

    Now I'm just facing the issue where I am selecting between different lots. For example, if I click on vacant lot 1 and then vacant lot 2, the buttons stack from each lot. If you press the buy button they both disappear and two times the appropriate amount of cash is subtracted. So what I need is only one lot to be 'selected' at the same time. I suppose I could destroy all buttons but that one, but even with families seems like a heck of a task which I can't really figure out how to handle.

    Or, perhaps use variables to check whether a lot is selected, but it seems like one will end up with 30 (amount of lots) variables per event.

    Here's what I got:

    [attachment=0:3btcnlgd][/attachment:3btcnlgd]

  • Thanks for your reply.

    I've put the homes in one animation, but am running into problems creating and destroying buttons. See, I have an event where I create a buy button when a vacant lot is clicked. However, if you click the vacant lot twice in a row, it'll create two buy buttons overlapping eachother. How do create only one buy button when the lot is clicked? Or some other way.

    I tried for each, but that doesn't work for the game, I'd like the player to be able to go back to the vacant lot and click it again, only without creating the buy button over and over again.

  • Hello,

    I am making a small tycoon game, where you can buy land and build homes on them. Also, you can sell or rent out the homes. Now I was wondering how does one handle all this? Forgive me for asking such a broad question, but what I have for example is this (which appears to be totally futile);

    [attachment=0:2roqsvx3][/attachment:2roqsvx3]

    Problem is that I am getting the idea that I will need to be creating dozens of layers, since each lot could potentially have a different type of home and will each need a unique menu to set the rent and sale price.

    If anyone could point me in the right direction, perhaps even to relevant assets on the Scirra store, or tutorials or otherwise help me out, that'd be fantastic. I finished all of the artwork for the game, now I just need to get the back end working.

    Thanks in advance for any help.

EpicRaid's avatar

EpicRaid

Member since 13 Feb, 2015

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