EpicRaid's Recent Forum Activity

  • Of course, it doesn't have to be made from the code I posted, perhaps you could point me into the right direction.

  • PrinceofMars Haha, you, me, and everybody else is excited about (t)his engine!

    Colonel Justice I was coincidentally watching some Doom 1 and 2 longplay videos a few days ago. I remember thinking to myself, imagine being able to create your own 3D, even if pseudo, game with a program as simple as Construct. I would also be excited to see a commented C3 file, and/or videos about how to make your own game based on your engine.

    I know you're looking to sell a game using your own engine, but I think there is also, if not more money to be made selling your engine. I mean, you obviously have gotten the attention of a lot of people with the few videos shown. So uhm yeah, make sure you maintain the rights of what you created, before someone else takes off with it!

    I guess what I'm trying to say is, shut up and take our money!

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  • Hiya,

    No offense, but the target of E4000+ is, in my opinion, just way too steep for a game in its current graphical state. They look, and again that's just my opinion, not really professional. Also, maybe, it's supposed to be that way, but the Windows XP setting is ofcourse outdated, perhaps upgrade those graphics to make it more relatable. So to the current Windows 10 version.

    So you know, you really got to make a BIG impression, and obviously, if possible, have a reasonable following that will spread the word for you and back you up, if you want to have any chance at reaching the first goal on Kickstarter.

    I can't speak from experience, but this seems obvious to me, which is probably why your last Kickstarter failed.

    Keep working on your games! :)

  • Gameplay looks great! Perhaps provide a link to your game on this 'Kartridge'?

    I never had of that platform before.

    Anyway, I love the NES style gameplay. It looks straight out of that era. The way it looks, plays, the objects move.

    Did you create the artwork yourself?

  • That makes sense.

    Now, I'm almost there with the coding, but I can't figure this one last thing out. Perhaps you can help me out?

    Here's the array that I have:

    I'm still in the learning phase of programming, but that is how I stored the coordinates of the X and Y positions of the containers I'm trying to place.

    Basically, what I want to happen is this;

    First, 6 shipping containers (basically sprite blocks) are created. They all have 6 frames total with these colors. Each container has a 'choose' frame action.

    The bottom 6 containers should have all the colors the top 6 have, but I just can't find a way to 'shuffle' the places of these bottom 6 containers so it doesn't mirror the top 6.

    It's basically some sort of 'Match 2' puzzle game.

    I've tried a lot of things with arrays and coding, and I'd like to really limit the number of total sprites used (in total two now).

    Here's a part of the coding, as you can see, it's just the tip of a tedious iceberg.

    And as you can also see, you can see I'm trying, but am not really sure what to do next. I've looked at many samples for Match 2, 3, etc. but it's incredibly hard to make those examples work for your own ideas/variations.

    Thanks. Sorry for the long post.

  • Thanks!!

    I tried with the depth, in my quest to solve this problem.

    I added the depth of 1, now it works. Not sure why it didn't before, but it's working now.

    Ah yes, I was aware of the debug mode.

    :)

  • Hi!

    I've got a problem. I'm trying to get the value I just stored in an Array. I'm trying to set the X and Y position based on where it is stored in the Array.

    But the object 'Container2" just spawns at 0,0 coordinates in the game. While I stored 156,207 in the array.

    My array is 3 wide and 2 high, 0 depth.

    This is driving me crazy, what am I doing wrong?

    Thanks.

  • Do you actually sell any of these games in your portfolio? Sometimes it's hard for me to grasp that people want to play games of such.. simplicity. It's really hard to grasp for me.

  • Hiya, OK so I edited the title, and put a call to action in the post. Let's start sharing!

    P.S. I was thinking.. shall we maintain a preference for videos?

  • Ketchup Canuck Haha, yes, I believe many of us have a library of demos lying around in the backyard of our harddrive. You should put up yours too.

    Ah yes, the Lousy Bum game. It was based on the game 'Rags to Riches' for the Commodore 64. I often see games, and get inspired to make something like it. Did you mean you would pay, like actual money for Lousy Bum?

    Yes my target audiences vary, Money Rain is a really casual game. But it can be challenging nevertheless, since it requires a quick reaction to avoid the money bomb or the bills. The idea of the bucket getting smaller is a good one. The demo of Jet Carrier Battle is almost more of a management game since you've got to attack and defend constantly.

  • I created plenty of games, many demos, but I never really showed them to anyone. Here are mine;

    Lousy Bum (Playable on Arcade)

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    Play: construct.net/en/free-online-games/lousy-bum-4780/play

    Money Rain (Preview)

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    Jet Carrier Battle (Demo)

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    Tactical Airstrike (Demo)

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    Anti Tank Defense (Demo)

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    Now it's your turn.. dust off your old projects, fire up Construct 2, and post your videos here!

    Tagged:

  • Check the HTML5gamedevs forum. There are many complaints there, that they really only pay AFTER you made a public complaint. I'm sure there are positive experiences too, perhaps you won't hear about them because you know, they've got nothing to complain about. I'd be cautious nevertheless and always research the companies you're (going to be) dealing with.

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EpicRaid

Member since 13 Feb, 2015

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