ThePhotons's Recent Forum Activity

  • Not sure why, but my PhotonChat cannot connet to the NameServer, and PhotonMultiplayer just working nicely :/

    I've also update my plugin to 4.0.0.7 (your latest version), I try this at Node webkit, but in Browser it works good :/

    What's in your logs?

    Make sure that you use chat app id for chat application.

  • Hey ThePhotons client need use onOperationResponse to get data,but i can,t find the cnds in photon plugin

    For simplicity, not every Photon feature is exposed in Photon plugin. Why you need OnOperationResponse?

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  • I noticed that photons sending JSON data by default is there any way to enable binary data for smaller packets.

    Currently only text mode supported by Photon js SDK and therefore by Construct 2/3 plugin.

  • ...

    it should spanw one player (the second) and update the position of the first player

    could you take a look on it ?

    Hi,

    This is a very basic demo. it uses only destination position to calculate trajectory. This single position used also when remote fish instance created on room join. You can add current fish position and how much time left on the way to the destination in the event sent in "On action join" trigger. These values should be enough to calculate more precise trajectory for remote fish. Also you may want to hide just created instance until such event received. Otherwise fish may "jump" into valid position from left upper corner.

  • Construct 3 Photon and Chat plugins beta versions added to Photon Scirra SDK. Please find updated SDK at https://www.photonengine.com/sdks#realtime-scirra (you may need scroll down a bit).

  • Oh. I pasted the infos in the wrong spot --'

    I had another question: does the client remain connected even if we change Layout?

    I do not see any reasons to disconnect. The simplest would be to try it and see.

  • Hey, I'd like to use your plugin, but I seem to have an issue: whether it's my own game or your demo capx, I have this error in the log; NameServer authentication failed/3101

    Hi,

    Did you set up app id as described in SDK's readme.txt?

    Please see browser logs for more details on error.

  • Thanks for the great tool. It works fine for our 2 plugins except:

    1. Combo parameters items mixed up sometimes: items from previous lists get in current list somehow.

    2. Conditions with combo parameters are missing in output aces.json

  • How do I import external js script? In C2, It was "dependency" property defined in edittime.js.

    Copying script to c2runtime folder and adding it to "file-list" of addon.json does not help (the latter may work in dev mode I guess).

    As workaround, I put script contents into runtime.js file for now.

  • It's meant to work over HTTP on localhost. I'm not sure why it's not working. I'm sure I tested this successfully before.

    'localhost:*' is specified w/o protocol. What if add http:// there? Without protocol it allows at least https urls.

  • Is it possible to allow http urls for dev addons?

    Error in console when i'm trying to install such addon:

    Refused to connect to 'http://localhost:49152/photonC3/addon.json' because it violates the following Content Security Policy directive: "connect-src 'self' blob: wss://signalling.construct.net wss://build.construct.net https://downloads.scirra.com localhost:*".[/code:1jya5wjx]
  • ... Bear in mind that a large portion of Construct users will not be coders and its not always satisfactory to provide them with code to help solve their problems, they need to be addressed on the Event sheet.

    Are you sure that it's possible to solve Construct problems with code? This is probably advanced technique which we never used before.

    If you still have any problems please describe them clearly.

    [quote:105t5owj]Its very simple to add comments and annotations to the Event sheets and all tutorials or demos should include them to help the average Construct user better understand how things work...

    Plugins have short items descriptions which show up in editor's help line. Of course this could be done better. But having limited resources for C2 development, we focused more on bug fixes and upcoming C3 migration.

    Note also that we do not provide tutorials and can't update them. Authors did a great work describing in details how things work. I doubt that this could be significantly improved.

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ThePhotons

Member since 13 Feb, 2015

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