ThePhotons's Recent Forum Activity

  • If I change it to wcc, players which use wcc version won't play with wc? Or it doesn't matter?

    The protocol is used to connect a server. So Photon clients can play with each other even they use different protocols (ws, wss, tcp, udp) or sdks (js and c2, c#, c++, lua...)[quote:1prei3kr]

    One more question. Will game embed as iframe using http, be able to use wcc photon?

    We did not test such scenario. Just try it.

  • Hi, how to remove the photon extension?

    Remove it the same way as any other extension. See C2 documentation. I guess deleting Photon files should be enough.

    To remove extension from a project, delete Photon object.

  • Hi Demkamen,

    Do you use secure websocket for connection? Check 'Ptrotocol' property of Photon object.

  • Can You please add sending message per event for multiple interest group?

    his is server side limitation and most likely will not be changed any time soon. It would be redundant since creating 3rd group should work.[quote:w8oesjn3]

    How can I add other target actors in event? 1,2,3,4,5 not working...

    hat you mean by not working? Event is being sent to all actors instead of only to listed in TargetActors field? Any errors in log?[quote:w8oesjn3]

    What is maximum number of actors in "target actors"?

    There is no limitation on this number.

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  • db3344 Photon allows only one interest group per event. But you can add player to any number of interest groups. The solution would be create 3rd interest group having all players from 1st and 2nd groups.

    Also note that target actors can be used for the same purpose. TargetActor field supports multiple values separated with comma.

  • Photon does not work on HTML5?

    Did you try wss protocol? Other browsers? Does it work when run directly from C2 editor?

    Do you test demos provided with sdk package?

  • ThePhotons I just wanted to know the minimal hardware requirements before i purchase a vps for hosting

    Take a look at performance tests https://doc.photonengine.com/en-us/onpr ... ance-tests

  • 12thmix

    Could you please send your issue details including client and server logs as a text to our support address developer(at)photonengine.com

  • ThePhotons

    Could you somehow allow users to connect to a master server directly,Being only allowed to connect to the name server is a bit restricting

    This is allowed so far (see post above). You are connecting to port 9091. This is game server port (if you did not change ports in default server config). Master server port is 9090

  • Photon Server provides everything that cloud has except nameserver. Clients connect to master server directly.

    I was wrong. Photon Server supports nameserver as well. But plugin can connect to master server only if self-hosted server chosen. This may be changed soon because upcoming Photon Server versions will support nameserver connection only for consistency with cloud.

  • There is no minimal ram and cpu requirements. As I wrote, it will run on any machine. Of course under real heavy load, cpu and memory may become an issue. Do you have problems with running Photon Server?

  • Photon Server provides everything that cloud has except nameserver. Clients connect to master server directly.

    Requirements: https://doc.photonengine.com/en-us/onpr ... quirements

    For development, virtually any modern workstation or laptop will run Photon server with ~20 ccu smoothly.

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ThePhotons

Member since 13 Feb, 2015

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