Ok but i only need it to disable/destroy the one object that was initially spawned after you dragged and dropped the object you want.
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It still doesn't work though because I can't destroy a specific instance since it might vary since the player may have a different amount of the objects. Is there any other way?
I have an event where you buy the item, it goes to the game layout and you can drag and drop the item you bought, but only once. But it ends up to where you can drag and drop the object as much times as you want. How do i fix this? Thanks for help in advance!
How much do you think 10 cars like the ones in Hill Climb Racing would cost? No extra animations needed.
Does AdMob or any other services on Construct 2 allow you to make video ads? I want to make a thing where you can earn in-game money by watching videos. Thanks!
The manual article was a bit confusing on pathfinding. When i add the pathfinding behavior, do i have to make a path to follow or just follow around obstacles? Because the player isn't moving at all. Even when i tried to find a path, it still wouldn't move. Any help? Thanks! Sorry if this is so simple, i'm used to making different types of games.
Of you right click on the home bar, you can also minimize the ribbon so you have a bigger screen.
I have an event on start of layout, set value RandomNumber to random(1-5). Then according to the number picked, spawn a certain sprite. But for some reason it won't spawn anything and I do have an instance of each object. Anyone know why this is happening? Thanks!
Do you have a capx file of the drift problem or are you just not sure?
I don't know too much about multiplayer, sorry. There is an example capx file for the web hosting and i think there might be one for the usernames too.
Well if you want to release it for ios/android, i wouldn't change the whole movement system, but for the web i think there should be a keyboard button to press for the missiles.
Edit: Oh there is a button for the missiles lol.
Looks awesome, cant wait for the release! It's kind of hard to play on the computer because the missle and up and down buttons are far away from each other. Also I would put the start game button above the backstory button because most people usually are use too just clicking the top button to start the game.
Member since 13 Feb, 2015