byondisoft's Recent Forum Activity

  • Interesting article.

    No need for burning the bridge behind when using other tools.

    [quote:m0nzr0wm]

    I have been on the receiving end of several critical bugs in Unity that prevented some mobile game launches/rollouts. We were truly at the mercy of their release/update cycle.

    Enough said.

  • tipztv: How about putting all the code inside a function and then calling the function using a timer like Ashley and DUTOIT advised?

    I found that using functions and then calling them whenever I want keeps the code clean and optimized.

    Would that work for you?

  • I second immortalx 's comment above.

    The level design in the last couple of screenshots have me sold.

  • mahdi71: Nice work there. I like the graphics and the board games feel.

    I was kind of clueless on what to do and having to find out most of the features by myself.

    Maybe a more detailed tutorial would help?

    This is just positive feedback. Keep up the good work.

  • Or if you need help with some events in your game, you may create a trimmed down version of your game with no official assets and other code, just to show that specific part you need help with.

  • paradine and Ashley: I just tested in my MotoG with the latest Cordova with Crosswalk - not using Intel XDK.

    It shows me a solid 60 fps with 8 to 9% CPU usage.

  • I have most of the game makers like Clickteam Fusion, Game Maker, RPG Maker, Blitzmax, Monkey, etc. and I still think Construct 2 wins in productivity. Of course, every engine is different and some of them may be better in some aspects than C2, but not one of them gives me the ability to create a demo game in a matter of minutes and with a few events as C2. Game Maker is great but the editor is a major turn off for me and the need to use GML for every simple thing is another disadvantage. But to each their own. For me, it's a matter of having fun while making the game.

    I'm a a software developer, a database analyst, a musician, husband that has no patience in spending the rest of my time having to code every single breakout clone from the beginning.

  • Gigatron: All I can say is wow! You never cease to amaze me.

    That's candy for the eyes. Great job! I'm too very excited about this.

  • Thank you, caad8user and

    mercedescolomar: Actually, in comparison, no advantages. Intel XDK works great. But some users may want to have more control on their builds. Once you configure things to work with Cordova and have patience to learn and make all the necessary adjustments, you will be able to have more control and have a single configuration for every platform and also a single project folder.

    You can then backup that Cordova project folder and you'll have everything you need to build your project in all platforms Cordova can build provided you go through the prerequisites and install the necessary files, a one time operation in most cases.

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  • Hello, everyone.

    I'm not sure this is the right place to post and I'll gladly move this to the proper place if the moderators tell me so.

    I just wanted to announce that PART 1 and 2 of the Build with Cordova tutorial series are done. More on its way. Since there are many discussions about alternatives to Intel XDK, I thought I'd create these tutorials to help people build their apps on their own.

    Of course, some basic understanding on using command-line tools is needed as well as knowing how to install Java and some required dependencies. But I tried to make things beginners friendly. Let me know if I can improve anything:

    Building with Cordova - PART 01 - Setting Up

    https://www.scirra.com/tutorials/4844/building-with-cordova-part-01-setting-up

    Building with Cordova - PART 02 - Build an Android App

    https://www.scirra.com/tutorials/4846/building-with-cordova-part-02-build-an-android-app

    Building with Cordova - PART 03 - Build a Windows App

    <Not yet available>

    Comments, constructive criticism and suggestions are welcome as always!

    Best regards,

    Andre

  • Simply loved the controls mechanic.

    The game plays great and has beautiful graphics.

    Just voted. Congrats, man.

  • lennaert: Thank your for your words. I'm currently working on the Android build. It features setting up the config file, installing dependencies, signing the APK and a little more stuff. All the steps may seem overwhelming at first but I'll try to make things easy to understand.

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byondisoft

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