bueno_hernandez's Recent Forum Activity

  • Error report information

    Type: unhandled exception

    File: editor.construct.net line 0, col 0

    Message: ResizeObserver loop completed with undelivered notifications.

    Stack: null

    Construct version: r358

    URL: editor.construct.net

    Date: Fri Oct 13 2023 13:54:04 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 3986 s

    Platform information

    Product: Construct 3 r358 (stable)

    Browser: Opera GX 102.0.4880.90

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/116.0.0.0 Safari/537.36 OPR/102.0.0.0

    Language setting: pt-BR

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex

    Tagged:

  • Thanks guys, I tried using another keyboard, for some reason now it only doesn't go to left/up haha

    But I think it was solved.

    Regards

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  • Hi, was fooling around trying to learn a little bit more of construct and I've made a character that walks and atacks (8 direction). The problem is it only atacks when walking up, down, left, right and the right/up diagonal, the other diagonals it doesn't work.

    what am I doing wrong?

    dropbox.com/scl/fi/pbwtskqawgao2iod51ds4/teste_lobo.c3p

    bueno-hernandez.itch.io/teste-lobo

  • You need to add an image point (in the sprite editor) to the sprite, and spawn the bullet at that image point. The image point you have is probably called origin and it will rotate around that image point which you can adjust.

    yours

    winkr7

    I already tried that, the movement is not quite what I was looking for. :(

    Subscribe to Construct videos now

    Isn't there another way?

    Regards

  • I need the pivot to be at the center of the image for it to rotate properly, but I want the bullet to come from the gun. What should I do?

    Regards

bueno_hernandez's avatar

bueno_hernandez

Member since 16 Aug, 2023

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