In my experience replacing "x.opacity+x" with fading, the game works. It is a mobile with Android 8 and completely updated.
It also happens to me with some phones, I think there are versions of android that do not support "object.pacity+01" for example.
I have some games on Google Play and I would like to publish them on IOS.
To show ads, do I need to register it in Admob as another new application, or is it enough to create another ad unit?
Thank you
When I try to export my game as .app for android (signed Android app Bundle) C3 shows me this error.
Error: Unknown build mode
Any ideas?
construct.net/en/tutorials/exporting-desktop-apps-nw-js-15
This may help you
It would be helpful to publish your prices
Has anyone tried to upload their games to this store?
Using adobe premiere or adobe audition you can convert the audio to mp3. There are also pages on the internet that convert videos to mp3 or wav.
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I can't publish my games on the Galaxy Store.
I discovered that Game Maker needs a pluying
Is that necessary in C3?
How do I get a screen effect like the one in the game Kung Fyrru?
Tilemaps: option to disable the collision polygon of an individual tile
I can't find this option anywhere ...
Where is it?
Thanks.
By changing a few expressions, I got it to work. It works perfectly, thanks.
Member since 8 Feb, 2015