tuskiomi's Recent Forum Activity

  • bump

  • So, I've figured out how to use this with the JSON plugin from here: github.com/FrenchYann/JSON_for_construct2

    The problem now is; I cannot access the JSON nessecary for layers.

    The JSON looks something like

    {
    "layers":[
            {
             "name":"layer1",
             "data":[...]
            },
            {
             "name:"layer2",
             "data":[...]
            }]
    }
    
    [/code:14e3mx69]
    
    As you can see, there is an array inside an array. Thus, I've changed my script to the following:
    [img="http://image.prntscr.com/image/7ac98bebb0104cd184b3160e2d76eb10.png"]
    
    However, the tilemap still comes out as above (only 15x15.)
  • I'm trying to let my artists make maps and levels, and then be able to export them directly to JSON, which will then be loaded into construct 2.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello all!

    I've used a software for my level designing in c++ and java in the past called tiled: mapeditor.org

    I want to try to get the following map working from mapeditor into construct 2:

    This map is 64 x 64 tiles, and uses the tiles as palleted here:

    Tiled outputs a JSON file, in this case, the map's JSON file can be found on pastebin: pastebin.com/06qAUJKr

    I have seen the tutorial here: scirra.com/tutorials/978/example-load-data-from-json-to-array-and-populate-game-card load data from json to array, but the lack of diverse examples still puzzles me. here is my current attempt, simmilar to the tutorial:

    and this produces the incorrect tileset, as it seems to look like so:

    This obviously means that the array isn't loading the data properly, but I cannot figure out for the life of me why it is not loaded, I've popped the data into multiple online parsers, yet this still baffles me. Could someone please enlighten me to the error of my ways?

  • How would i say do that without making many new animations?

  • I have a simple running animation for my first character, and it seems that any value above around 60, when put in for animation speed, will not make my animation any faster.

    here is a demo if what I am talking about:

    www<DOT>dropbox<DOT>com/s/l9mj7zvsrt3tcmb/animation%20demo<DOT>capx?dl=0

    so... How does one go about making this guy run faster?

    edit: no URLS? Why?

tuskiomi's avatar

tuskiomi

Member since 3 Feb, 2015

None one is following tuskiomi yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies