Platform behavior should work perfectly. Add JumpThru behavior to branches. See template "Infinite jumping" in C3, it's pretty similar.
Thanks for the tip. "Infinite jumping" is a bit different from want to need.
In my game, monkeys will be jumping from one branch to another without human intervention. Users will have to hit them with arrows (I haven't implemented this part yet). In "Infinite jumping", user will have to control the movement of the object but here in my game, monkeys will act as enemies. They will have to move as per the events.
In there a way to implement this?