lucid I can't seem to figure how to make the sound events work in C2, I did the same as you did in your image.
josiascaignard if possible could you send me the non-sound playing capx at , so I can take a look, I should be able to see if it's a bug or help you out if it was a missing step.
I think i found the issue. ExampleScml.triggeredSound returns the full path of the sound (for example "Sounds/ExampleSound"), but folder is already specified in the play-by-name function (Folder: Sounds/Music). Construct will therefore look for "Sounds/Sounds/ExampleSound" instead of "Sounds/ExampleSound".
What worked for me was to use ExampleScml.triggeredSoundTag as the audio file name, as this instead only returns "ExampleSound" and the final destination will be "Sounds/ExampleSound".