mycodeveloper's Recent Forum Activity

  • Use player is overlapping, and then if it's a separate animation you can say 'animation is playing' if it's all within one animation you can compare animation frames.

    Actually, this was the first method I tried, but it didn't work with the performance I expected, my character sometimes detects it, sometimes it doesn't, and when it does, it reacts late.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • hello everyone, i'm new around here, my question is that i have a normal floor and an animated sprite that fires at certain times within the animation. and I want my character to be able to stand and run smoothly on this object if the flaming part is not playing, but if the flaming animation part has come, I want it to hurt when it touches the flame (it will jump back and the character hurt animation will play). How can I do this, or can you suggest me a better method than this, please.

mycodeveloper's avatar

mycodeveloper

Member since 18 Jun, 2023

None one is following mycodeveloper yet!

Trophy Case

  • 1-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

3/44
How to earn trophies