SimplestSolution's Recent Forum Activity

  • Image Blender Breakout Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/image-blender-breakout-template-2329

    <p>Through clever use of layers and merge modes, this template allows you to convert any image you like into a breakout game. </p><p>The result is the illusion that each brick has been hand-made - and that the whole picture is made up of many mini-pictures. The effect is so perfect that when a brick is destroyed so is a chunk of the underlying image! Originally created as a speedy way of creating a regular breakout game, the potential for both speed and novelty became clear very quickly. One novel use might be to make videos that 'fade' corporate logos one chunk at a time, then sell the result as a stand-alone product.</p><p>As a bonus this template includes 8 meticulously crafted sprites that tesselate perfectly which each other. This means you can break away from the classic 'all rectangles' style and make level shapes that suite your pictures. These sprites make very careful use of alpha to ensure the illusion isn't broken.</p><p>The 'code' behind this template is so ellegant that it uses a total of just 21 events. The real brains behind the game comes from the various image blending modes used (both between different layers and inside them).</p><p>To create new levels simply duplicate an existing one, change the image, and voila - there's no limit to the number of levels you can add, or the variety they can take. Plus there's NO need to have level specific Event Sheets ^_^</p>

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  • Gradual Text Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/gradual-text-template-2109

    <p>Gradually revealed text is ideal for presenting NPC speech, tutorials, and story reveals. The letter-by-letter reveal style creates the illusion of the text being spoken (which is nice for immersion).</p><p>Designed with dev-simplicity in mind, the user has the option to customise:</p>

    • Text reveal speed.
    • Fade times.
    • Triggering events.
    • Closure conditions (automatic vs. special events).
    • Quick end conditions.

    <p> </p><p>A single function call can set almost all of these right off the bat - making context-specific use from anywhere in your game really simple. </p><p>This template even caters to impatient users (by default) by letting them immediately reveal any remaining text with a simple screen tap (and then close it with another).</p><p>This project started out as as a template for speech bubbles, halfway through development it became obvious that you could easily replace the speech bubbles with almost any other artistic framing device (or even the complete removal of one). For example, you could replace the fading speech bubble with a constant (non-fading) area that presents the user with a non-intrusive, non-distracting dialogue option.</p><p>If you have ideas for features you'de like seen in this template (as part of future updates) leave a comment or PM me and I'll see what can be done.</p>

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  • Scary Seas pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/scary-seas-pack-1301

    <h3>Scary Seas Pack</h3><div class="deshr"></div><p>The Scary Seas sound pack contains 4 unique tracks of creepy ambient noise to go with any ocean setting - perfect for ocean-side haunted houses, ghost ships, and encounters on the ocean with mythical sea creatures (such as sirens). </p>

    • CreepySeas - The Whisperers - Dynamic Loopable
    • CreepySeas - The Whisperers - StaticLoopable
    • CreepySeas - Vocal Drone - Dynamic Loopable.wav
    • CreepySeas - Vocal Drone - Static Loopable.wav

    <p>These track have been carefully crafted so that they can be layered on top of one another without interfering with one another. For example, the bonus track "All Merged Demo" demonstrates the seamless merging of all 4 tracks to create something new. This can be done in game to create seamless tracks.</p><p>The static tracks have less volume variations between the components that make up a single track. While the dynamic ones add variety by varying component volumes as play advances.</p>

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  • Voice-over - Robot Overlord pt.1 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/voice-over-robot-overlord-pt1-1041

    <h3>Title</h3><div class="deshr"></div><p>Evil Robot Overlord Voice-over</p><p>You need your villains to sound evil right? This pack contains 100+ words and phrases you might expect to hear from an evil robot overlord. His voice is coarse, harsh, raspy, unpleasant and most importantly - evil.</p><p>This pack includes phrases suitable for everything from the start of a battle to it's conclusion and everything in-between, including:</p>

    • War-cries
    • Victory shouts
    • Exclamations of defeat and disbelief
    • General insults
    • Evil commands like "rip her apart" or "tare the infidel to pieces:
    • General evil-ness

    <p>This is the first instalment of the Evil Robot Overlord voice-over. If you have ideas for things you want included in later packs, send me your suggestions and I'll try to include them.</p>

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  • Mobile 8 Directional Movement — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/mobile-8-directional-movement-748

    <p>This template allows for easy inclusion of 8 directional motions - via a dynamic UI - into mobile games. </p><p>Create fully customisable on-screen directional buttons.</p><p>The sprite-buttons associated with this template can be repositioned at run-time by the user, allowing customisable controls.</p><p>But it doesn't stop at being able to handle touch - any game that uses this template will lso allow for WASD, arrow keys, mouse control, *and* touch control.</p>

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  • Press It, Hold It — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/press-it-hold-it-744

    <p>In this simple game you are given one task: press the button, and don't let go of it. The button is sneaky though, so you better be ready for any trickery it might use to try and make you let go early.</p><p>Useful transferable source code features include:</p>

    • Text displayed as though it is being typed.
    • A concise formulae for representing a number of seconds as a countdown/up
    • Compatibility with multi-touch devices.
    • How to use a dictionary and timer to display time-dependant text.

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SimplestSolution

Member since 25 Jan, 2015

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