Hello everyone,
i created a physic enemy with limited revolute joints. i made particle spawn from is mouth ( blood) with an image point. And i made his body ( from where all parts are related with limited revolute joint) move forward a few pixels when i ( my character) hit him with a ball.
Problem i have is that when i make the enemy go forward at some point, particles starts spawning away on the left, and this goes on as particles spawns way too far, at the end, almost a screen size....
how do i fix this?
how do i keep the spawing particles always at the image point on the enemy's mouth, wherever he is on the entire layout?
thanks for answers