jul's Recent Forum Activity

  • Hello everyone,

    i created a physic enemy with limited revolute joints. i made particle spawn from is mouth ( blood) with an image point. And i made his body ( from where all parts are related with limited revolute joint) move forward a few pixels when i ( my character) hit him with a ball.

    Problem i have is that when i make the enemy go forward at some point, particles starts spawning away on the left, and this goes on as particles spawns way too far, at the end, almost a screen size....

    how do i fix this?

    how do i keep the spawing particles always at the image point on the enemy's mouth, wherever he is on the entire layout?

    thanks for answers

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jul

Member since 25 Jan, 2015

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