jul's Forum Posts

  • 13 posts
  • In 8 direction?

    Been on this for month, time to ask for help...

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  • problem solved long time ago , their was som parallax issues between layers, and objects of course weren't on the same layer, so "décalage"..

  • problem solved long time ago , their was som parallax issues between layers, and objects of course weren't on the same layer, so "décalage"..

  • Hie everyone,

    I can't understand why the light radius effect in order to create penumbra really doesn't work..

    Anything?

    thanks a lot...

  • Man it's too big to post. Indeed i made only one event for two same objects.

  • Thank you Kyatric. Here's more precise explanation :

    When i clone my object (ctrl drag), i launch the preview and it goes fine.

    The probleme i have is when those objects i clone are created with limited revolute joints. Then it goes crazy on preview..

    some part of these body are controled by sines. Those part are the only ones acting ok. the rest of the body is turning around fastly in a mess and limited revolute joints seems to be broken.

    This happens only when this object has been cloned, otherwise i works ok.

  • Hie,

    How can i put the same enemy in rag doll( physics) , twice or more in the same layout?

    From now, when i clone my enemy, and preview the layout, it's just like a hurrican of body parts hurting every thing in circle..

    thanks

  • Thanks zenox, have a great day !

  • maybe not indeed, could you please tell me where it is more appropriate? thank you

  • Hie,

    How can i put the same enemy in rag doll( physics) , twice or more in the same layout?

    From now, when i clone my enemy, and preview the layout, it's just like a hurrican of body parts hurting every thing in circle..

    thanks

  • Thank you very much Unatural20, unfortunatly, set position won't alow me to set it to image point...

    Somehow, i figured out that Alpha Threshold effect on particles is messing with the position. i droped the effect,

    and it works ok..but i've lost the alphathreshold....too bad , but at least, it works

    Tekniko i take it as a compliment

  • particle is set to enemy's head, at imagepoint 2

    [attachment=2:370l6cry][/attachment:370l6cry]

    here is when it's spawning at the right place ( not even really because of a 5 pixel move forward)

    [attachment=1:370l6cry][/attachment:370l6cry]

    here is when it is not

    [attachment=0:370l6cry][/attachment:370l6cry]

  • Hello everyone,

    i created a physic enemy with limited revolute joints. i made particle spawn from is mouth ( blood) with an image point. And i made his body ( from where all parts are related with limited revolute joint) move forward a few pixels when i ( my character) hit him with a ball.

    Problem i have is that when i make the enemy go forward at some point, particles starts spawning away on the left, and this goes on as particles spawns way too far, at the end, almost a screen size....

    how do i fix this?

    how do i keep the spawing particles always at the image point on the enemy's mouth, wherever he is on the entire layout?

    thanks for answers

  • 13 posts