vendara's Recent Forum Activity

  • Good Point.

    I didn't thought about that.

    In this case it would be more useful, if all Enemys just look at the right but don't move.

  • Well, the character is able to walk trough the little enemys. so they should be able to turn to the right too.

  • I hope it's not wrong to link a game from an other page here.

    But this Game is like the perfect example.

    You don't have to play long to see what i try to make.

  • Here is a Picture of my current stage.

    Group A Spawns at beginning,

    Group B Spawns like 30 seconds later.

    First, no Enemy should walk into another.

    So like i said at the beginning, they should all wait behind each other or move together.

    If Group A don't move anymore and Group B is catching up, they should also wait until the 1 of Group A moves again.

    Sup with that?

    Pin doesnt work, because there will be more than only one Group.

    rekjl

    This solution would work, but if 1 of Group A stops moving, Group B who is not next to Group A, will stop moving too.

    GideonG

    You can see it now at my screenshot, like Situation B, just with a Space between.

  • Hello Community,

    I can't figure out a easy solution for this:

    5 Enemy's spawns behind each other.

    If the Enemy in the Front of the column stops, all enemy's behind him stops moving too.

    And if the Enemy in the front is moving again or is dead, the Enemy's behind him starting to move again.

    Is there a simple solution for this, or do I have to make like sensor for each Sprite?

    Regards

    vendara

  • Use a Container so your Healthbar is created, picked, and destroyed automatically with the Enemy.

    https://www.scirra.com/manual/150/containers

    Never had to use Containers. But now i know what they are for.

    Thank you very much!

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  • Hello Constructers,

    I have a little question about how Construct works, so i can better understand

    So, it's a little bit hard to describe for me in english.

    I want to know how Spawned Objects work.

    So if i Spawn a Enemy, and for each enemy a Health-Bar.

    Now: The Enemy is Dead, so he will be destroyed. How do i know, what Health-Bar getting destroyed now?

    Hope someone could explain me.

    Regards

    vendara

  • Oh i see, i get it.

    Thank you guys

  • My character should only be able to jump on to a square shape, the other shapes like circles & triangles shouldn't have any collision... they should be simple textures & you should be able to walk through them but still carry them around. Is that somehow possible?

  • Hello Community,

    I really tried out everything, but i don't get it:

    Square - Collision on

    Circle - Collision off

    Triangle - Collision off

    I've made a sensor, what is following the Players direction. When the sensor is on collision with the square, i can pick it up by pressing "Space" and move around.

    I would like to move around the Circle and Triangle too, but without turning on the collision of them.

    Is this possible?

    Download Link here: https://mega.co.nz/#!4BB3nBpY!so-iwksdw ... twtlsJi_wY

    I hope someone can help me <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • hey alextro

    thank you for taking time for me.

    I'm sure i can work with that, thank you

    Regards

    • vendara
  • Hey alextro,

    thank you for the fast answer, this helped me a little bit.

    But because i want to use it for a game, i have to change it a little bit.

    At the moment, i can select with left click a player and see the range he can move.

    With right click i'm able to unselect the player.

    My Problem now is, i don't know how to make him move, that the range will be unselected after he moved.

    There are some Sprites i didn't use, just to trying around.

    https://mega.co.nz/#!JFAUTB7R!WlW71cgXUdcgS6RSYMCWvZd5v-rE_idENk9iKb0ESf0

    I hope you or other People from the Community can help me.

    Regards

    • vendara
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vendara

Member since 23 Jan, 2015

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