rainangel7's Recent Forum Activity

  • Read about families, containers, functions, global layers, arrays, dictionaries, timelines etc. Knowing how to use these features will save you many days/weeks of needless work.

    Create families early! If you are adding your first enemy, create Enemies family straight away and add behaviors and instance variables only to the family. Upgrading a bunch of objects to a family later on will be a difficult and boring task.

    Name your objects properly and organize them in folders.

    Comment your code.

    Avoid using hard-coded values and "magic numbers".

    Back up your work at least once a day.

    And finally, check out this post with great tips from Fib:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/order-thinks-develop-game-153820?kws=placeholders#forumPost1016359

    Thanks, these are some useful infos!

  • Hello there dear C3 community,

    I´ve been creating games for a long time now and I was using C2 around 4/5 years ago.

    I just created some simple games for friends and some for the ios and android store, but nothing really hard to make.

    I came back and decided to start a serious project and I wanted to ask some experts or people that created big projects, if there is something that I´ve to do before even starting creating my game? like for example I never used families and discovered later that they are super important and timesaving, are there other things liek that that can save my time and before it becomes a mess of sprites and stuff?

    Would like to hear some useful tips, thanks for your time :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Great thanks to both of you for the quick reply, im going to use the animation then

  • Hello everyone,

    As you can see this is my first post, indeed I rarely ask for help I only do it if I really need.

    I'm working on a rpg and I came across a doubt, I did a system that when player is level 20 you can change class and to do this I used the frames (player level 20, set player frame to 1) and my doubt is this: is this really the best way to do this? I have no animation yet (jump, run, atk...) can i make the animation for both frames and the future coming?

    Thanks for you time.

rainangel7's avatar

rainangel7

Member since 21 Jan, 2015

None one is following rainangel7 yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies