BlackFalcon7842's Recent Forum Activity

  • ok ill try that and no i didnt

  • .@zenox98 blackhornet Ashley

    well can someone answer this question?????? anyone??? please i need help..

  • The issue could be something to do with itunes but I'm not familiar with linking that in, maybe it doesn't work correctly?

    I am not sure but what ever the case i need this fixed... can you get some other people to look at the topic as well so i can get more input. Ones that work with ios and intel xdk

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  • Ah right, perhaps Construct 2 does a lot of it for you then. I know Apple don't like it if they can't see the store straight away with all the products that were submitted readily available for purchase. How early in the game do you use request store to get the listings? Sometimes they make errors, you could try resubmitting it if there's no obvious problem.

    Well i dont use the loader layout (if i should then i will). In the first layout (i use it as a loading layout)the first event is "on start of layout" then the first action is IAP "add product ids(then my ids)" the next action is IAP "request store listing" then i have everything else(That layout is never called again unless the game is restarted completely). Then on the next layout which is the start screen(main layout) i do the same thing.

    In my game scene layout (for gameplay) i dont run IAP in there.

    I never tested my game in sandbox from itunes connect cause it looked hard to set up. But i did text my game after installing it to my phone with Intel XDK. Each time i started the game i got a "please sign-in to itunes" pop up. So i figured IAP was configured right.

  • Are all the IAP batches you submitted available in the app at all times? Make sure all of the products are referenced in config.txt. It's a common rejection but you can ask them for further info.

    when you say available at all times you mean like you dont have to unlock it right? if thats what you mean then yes.

    I dont see any products referenced in the config. I thought construct does that auto? I never looked at any of the "code" for the app because i thought construct would take care of all of that as long as you set it up right in construct.

    What exactly should i be looking for? product names?

  • . zenox98 blackhornet Ashley

    I used constuct 2's IAP object and set up the in-purchases i wanted for my ios app game. I made sure to read over the manual on it so i know i set it up right in construct. Also i made sure its not in test mode.

    Next i exported my game using cordova and then build the game using intel xdk. Even after i made it this far i didnt get any errors. I uploaded the build to apple, sent it in for review and when they got back to me my binary was rejected.

    They said"We found that while you have submitted In App Purchase products for your app, the In App Purchase functionality is not present in your binary."

    In itunes connect i made sure the product id's were correct and based off my app id.

    Example app id: com.appname.app

    Example product id: com.appname.app.coins

    Then in construct i used that same product id that was in itunes connect.

    So i am not sure where i went wrong. Is there a plugin i need or.......

    PS: sorry for tag but i really need this answered and this is now the second time i asked so please respond....i just tagged people i thought would respond..

  • zenox98

    Surely no need to tag the main developer for such a question, is there?

    sorry its just i really needed to fix this problem i wont do it again

    blackhornet

    Check Sprite.Count = 0.

    Thanks for your help man really appreciate it

  • Ashley

    How do i check by event or condition if a object exist or is destroyed (not in game at the moment). So basically lets say a blue ball was destroyed in game by a event how do i check with a condition or a event if that ball is destroyed.

    i want to use this in my game to basically not run some events if certain objects are not destroyed so as to stop looping effects.

  • Ashley

    I'm not sure apps can actually detect these events anyway. You should probably just provide a way for the user to pause the game themselves.

    They do, for example the original flappy bird did this. When ever the pull menu was used or app pop up even a phone call the game paused.

    I do have a pause menu that works great for my game but i just wanted it work for when ever stuff like this happened( pull down menu, phone call, ads, ect)

  • Ashley Kyatric

    Hey just had a question regarding how to pause my ios app when notification, phone-call, pop ad, pull down menu is used, multitasking(double tap home button), accessing siri(hold home button), game center request sign in pop up box and i am sure there are many more. Right now, on my app when these things are being used the app still runs. I did try the browser object but thats only works for when the app is exited or put completely in background(home button pressed).

    Example: I use pull down menu and i can still see that the app in running behind it.

    I do have a pause menu i made so if i can just have a way when these things happen to "call for it" so that when you return to game its there and i can resume

    Programs using: I export with cordova and build using Intel XDK

    Ps: i am not a coder (thats why i love construct 2) or anything so i do very much appreciate these thing being explained in "detail" if you can please.

  • how did you get so many people to find out about your app

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