Ashley
How do i check by event or condition if a object exist or is destroyed (not in game at the moment). So basically lets say a blue ball was destroyed in game by a event how do i check with a condition or a event if that ball is destroyed.
i want to use this in my game to basically not run some events if certain objects are not destroyed so as to stop looping effects.
Surely no need to tag the main developer for such a question, is there?