Pathfinding right now is one of the most annoying problems I'm having. Every .5 seconds the enemies find a path to the player and follow the path. But they seem to have this annoying issue of getting stuck to walls (even after changing the cell size and border. They also like to find the most ridiculous paths where they do loop-de-loops mid path.
My questions are: How can I make these guys find realistic paths?
How can I stop them from getting stuck to walls?
And how can I make the cell size and borders "visible" (So I can design buildings and actually know if they're going to work with this BS pathfinding system.