JBGameStudios's Recent Forum Activity

  • looks like that will be the problem because ammo2 is the powerup and it only seems to blow everything up when I have that powerup, I cant see the logic for what it is doing, must be the (or) I used? I guess I need to split it up, thanks heaps razorMonkey for taking a look, and spotting the problem.

  • I pinpointed the problem to event 48, after I receive that powerup and hit a target with it all the flea ships on the map destroy, thanks again for any help

  • Hi Lordshiva, thanks for reply, my project is way to big for the little 2mb upload, but I do have a jpeg of my entire event sheet, it's messy lol, tis my first time in construct 2

    Any help with this would be really appreciated thanks

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  • Hi all, I am having a really strange problem, as I fly around shooting, after awhile(randomly) the entire chain of a sprite I am using, in this case a ship, all of them on the entire map just blow up? the only event I have with them blowing up is when they collide with me?

    it seems to always be random so I cant seem to pin point where the problem may lie? could it be I have too many sprites out at once or something? the game runs perfectly smooth though and never goes over 19% cpu, I don't know if that is good or bad though.

    Any advice would be greatly appreciated. thanks

    actually I forgot I also have them blow up when I shoot them, I have my ammo destroy after a certain distance and that works fine.

  • Thanks all worked like a treat

  • ok figured it out thanks jobel my original was 128x128 I shrunk it in game to 28x28 but that didn't mater the original needs to be 64x64 thanks all.

  • Thank you all for the fast responses, I just changed my sprite with your custom one MultipleCoice and it worked? I don't know why mine doesn't, the ones I made are png 28x28 cropped does it matter if they are 8bit 16 or 32bit png? I cant figure out the difference between yours and mine? thanks again all for the help

  • Hello I am trying to change the mouse cursor to a crosshair sprite

    the event im using is - every tick set mouse cursor from sprite, but this doesn't seem to do a thing, any ideas? thanks

  • Hi all, I seem to be having a frustrating problem with the pin behavior,

    in my event I have system, every tick, gif, pin to sprite_1 but when I play the game my gif doesn't pin to sprite it just stays in 1 spot?

    any ideas? thanks in advance. P.S I have it set to position and angle.

  • Btw here is my updated version

  • Thank you volkiller, I do have another quick question, it seems that it sometimes doesn't work, is there a way so when I collide with power up and then again within the 10 second bracket the power up goes for, have the time refresh back up to 10 seconds? cheers

  • I figured it out I just had a bad naming convention on my variables that confused me, I cleaned it up and it works like a treat

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JBGameStudios

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