bentwonk's Recent Forum Activity

  • I want my game to be multiplayer, but I seem only to be able to sync objects, not instances of objects, attached is a slightly modified pong demo, whats odd is the two sprite instances are transmitted to the client, but the rest are lost.

    What am I missing?

    Hmm, seems kmsravindra 876478 is the same issue,

  • Thank you briggybros

  • is the value popped from a one dimensional array returned?

    currently I am getting the array.Back, and then popping Back to remove it.

  • Hi, I am encountering the same problem as kmsravindra, has a more elegant solution been found than "system wait signal action?"

    Update:

    GenkiGenga was able to fix this in my case, see topic 876478

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  • Yes!, blackhornet, thank you.

    Hmm, which leads me to a second problem, I want my game to be multiplayer, but I seem only to be able to sync objects, not instances of objects, attached is a slightly modified pong demo, whats odd is the two sprite instances are transmitted to the client, but the rest are lost.

    Seems kmsravindra 876478 is the same issue

    Lordshiva I don't think I explained my self well enough, but thank you for the swift reply.

  • Hi this is driving me insane..

    I a sprite type object, I used the editor to place five of them on screen, each insists on having a unique name (I assume these are the instances or the object). On game initiation I store the UID of each of these, but I cannot work out how to access them again via the UID.

    I have looked at both the system.pick by comparison, and system.pick nth instance but both require me choose the object, (and then lists the five unique names), if I already knew the object I would not have to pick it, I simply want to pick the object from all game objects that matches the UID.

    I have been unable to find example code of picking by UID, would very much appreciate seeing it.

    What am I missing?

    (when deleting my sprites form the layout, they are referred to as instances, but then each one (instance?) is listed when asked to 'pick an object" in the events sheet, this is confusing me)

    Found the problem, thanks to ROJOhounds example here: because I was right clicking on the layout and selecting insert new object, where as I should have dragged them from the projects panel to create instances under the same name.

    Thank you

    Ben

  • Thank you for posting you solution, it was very useful

  • + 8 for Linux, were are experienced games devs (ex EA , Sony, Ubisoft etc) looking for a good teaching tool, and construct 2 looks good, but we (like a lot of the games devs I know) migrated away from windows a while ago, it just kept getting in the way. So ideally we would like to use Construct 2, but since we are really not keen on going back to windows, we are evaluating GDevelop as well.

  • Hi, apologies, complete newbie,

    Before I get stuck into construct2, I want to know if I make a javascript game that is embedded within a webpage (div construct2), can the game receive some inputs from other elements of the page (ie buttons), and can it also update the page (ie text fields). If it could construct2 would be a slam dunk for me.

    Thanks

    Ben

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bentwonk

Member since 15 Jan, 2015

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