Kayrah's Recent Forum Activity

  • I see , thank you for information and kindness.

    I checked array z dimension depth it was 7 so i still don't know what went wrong if that was good algorithm.

  • Thank you so much for example and sharing it for me and thank you for spending time to helping to me.

    If you dont mind , Can i ask , why do we required to use Variable1 ? was that an important function for this problem ?

  • I tried , i got same result. It shows only "banana,"

    edit; i guess it loops and stop on "banana" instead of printing all of them in 1 line.

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  • Hello ,

    Thank you for your answer ,

    I tried and it was like this

    but i got this result;

    Thank you again for helping , sir/ma'dam.

  • Hello ,

    I have an array which has x,y,z dimension.

    On Z dimension , i have five values , "orange" , "apple" , "strawberry" , "carrot" , "banana".

    I need to get all values and print them on text box.

    I am doing like this ;

    Now , i have several problems ,

    I can't pull all array values to textbox2 to show it who type "banana"

    I tried to use Array.CurZ expression or Array.Depth it didn't work.I checked getting random values from array , i understand the perfectly yet i can't managed to list all values to show in textbox2.

    Could you please show how i can make this right or should i make it same Array.at expressions for all choices to list on textbox2 ?

    Edit;Checked several times here scirra/manual/108/array ; couldnt figure it out which expression should i used it ...

    edit 2 ;

    I can do it like array.at(0,0,1)&","&array.at(0,0,2) and it works good but if i have hundreds values in array , it is not the good way to print it.

    So is there any trick on expressions that i do not know about to print all of them ?

  • Thank you for link but i already read that article.

    Problem is when i created tilemap object and try to edit it , i can only export or i can select tilemap from images file (extension with jepg, png etc ).It does not have an option to import .tmx files.That is my problem right now.

    Probably i am missing something that i shouldnt have but i can't find that missing thing you know.

    Am i looking wrong place to import .tmx files ? or should i know something before adding tilemap objects ?

    edit: what i exactly meant was using with tile map editor and exporting .tmx file which created for . Is that possible to import construct 2 to .tmx file without any plug'ins ?

    if it is possible , i couldnt find that option. that was my main question.

  • Hello everyone,

    i searched about 6 hours on web on scirra forums for this question but i couldnt find an proper answer.

    On tutorials , people are telling that use tile map editor export as .tmx etc but construct 2 can not import .tmx ? or xml or json ? only images file extension and some i dont know even what they are for.

    if i export tilemap as png which i created on tile map editor , will it store collision ? I guess not.If it is not how can i do that ?

    Thank you.

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Kayrah

Member since 13 Jan, 2015

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