Like a 2D tempest, seems quite neat, I just feel like the stock particle systems damage the impression a little - using a bunch of sprites with bullet behaviour at random angles and speed would add some needed POW! to those enemy explosions.
Thanks for the feedback man.
I hadn't really noticed to be honest but you're right the particles do look too generic.
I'll have a play around tonight see if I can make something a little more spectacular!
Thanks again