Allen T's Recent Forum Activity

  • I don't visit often but I LOVE this forum site, one of the best really. I never see any drama here.

  • Happy Holidays helpcomputer0

    What an artstyle!-- it's has a gritty, noir-like quality. Greatness!

  • Can't imagine how wicked the gameplay will be

  • Happy Holidays, JimPxl !

    I love the platforming mechanics, sound design is good too! (very fitting 8-bitty sound)

    I also admire that you can portray the graphics atmosphere so well with such minimal pixels.

    However on controls, i prefer using WASD keys as directionals, seems a more natural finger position to me.

  • The cooking sim 'Fry Me Omelettes' has a special theme whenever you play the game around X'mas.

    (Dec 24 to 31 from your time)

    Come gather around and emerge yourselves with the Christmas cheers!

    MERRY CHRISTMAS! <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    You can access Kongregate.com or Google Play from my forum signitures below.

    additional: Opera Store: (Android)

    http://android.oms.apps.bemobi.com/en_r ... html?pos=1

  • Why are you share it also on kongregate? You have to share it also on itch, indiexpo and gjolt!

    The game is nice and you have to reach new players! It's just a tip!

    Thanks for the advice Marius87, but this game is fixed on Kongregate for now. (being my 1st game, I want to "stay on the ground" and observe & not to be overwhelmed by too many outlets, you know.)

    Yeah, will certainly go for a broader approach for future games, though.

  • This is an update for 'Fry Me Omelettes'.

    'Fry Me Omelette', the egg-frying simulation game, has finally reach ver 1.3 !

    This is the defining version you'll love to play, especially for those who haven't play the game yet.

    More Complete Than Ever

    Now Fry Me Omelettes is in complete package, as originaly intended.

    here's a quick list:

    • 2 Play Modes ('Casual' and 'Challenge')
    • 'Record' mode for you to see your previous cooking attempts
    • 7 Challenges
    • 8 Ingredients(fillings) & Dressings
    • 8 Unlockables
    • 18 In-Game Achievements
    • 4 High-Score Leaderboards (Kongregate Statistics)
    • 6 Holiday Opening Screens
    • X'mas theme (happens in Dec 24-31)
    • 8 Music Tracks (including X'mas theme tracks)
    • 200+ different Egg Sprites (just on 'Egglook' alone)
    • & Unlimited egg dish possibilities!

    Now an intro for those who don't know the game is about:

    It's basically a sandbox game-- You do the cooking and then get points and unlock stuff and achievements.

    The main gameplay process is like this: Frying -> Dressing -> Judge Panel -> End of Round

    First: you fry an egg or omelettes using mouse actions (to simulate cooking) with no strict manual instructions.

    The game is designed to be as 'intuitive' as possible (maybe not player friendly). You may not know how to do it properly--but try to trust your 'cooking instincts', it takes tries to get the hang of things.

    The 'Dressing' section is about the same-- but without the fire & pan...

    The 'Judge Panel' is another highlight of the game, where your dishes be judged by our food critics in sequences. If you win 2 judges or more, you get a 'pass' or 'ace', if not you got 'fail'.?

    Little do people know there's 100+ of unique comments/critiques based on how you make your egg dishes.

    Ver 1.3 adds 20+ new critiques and even some random comments, bringing more variety & humor to our players.

    This is much more than just a simple cooking sandbox game.

    The game lets you make specific dishes, or try all kinds of 'experiments', or just to troll our judges.

    All in all, It depends on what you want to do as an omelette-frying chef.

    ?

    ?If you're an web gamer who's interested on sim games or cooking games, you might want to TRY 'Fry Me Omelettes'... Because It is, TRULY-- a cooking simulator like no other!

    You can click this button below to play the ver 1.3 !

    You can also visit the game's landing page or the development log here or here.

    Or visit via Facebook, Google+ or Twitter to follow & support my game.

    Have FUN!

  • Ver 1.3 has updated!

    Play it now on Kongregate.

  • Current Version: alpha 0.3.5

    Greetings everybody on the start of the holiday season!

    Right now, I'm be focusing on the graphic enhancing/revamping for this month or two.

    Here's the updates-- combined with several dev logs from my website.

    Graphic Revampings

    The collectable 'Orbs' now have some visual variety instead of just--plain orbs.

    The energy orb is a precious energy which need small container to stabilize the energy core.

    different realms, different orb containers.

    The new orb sprites on the stage is a bit too pixelated (especially on diagonal shapes) ... I could try a higher resolution sprite then.

    Also, as I stated in one of my older logs: I will improve the sprites of the 'think path'.

    I did a few re-designs and this is a better looking one I'm fine with.

    Hope you like this small improvement.

    Block Fillers

    'Block Fillers' is a puzzle element that is very similar to the circle trigger for holographic walls. (from Demo 1, level 2) But this one mostly needs multiple pushing-blocks & takes a shape(the outline) to "power on" and opens a trigger or a door/wall.

    The sprites still needed a bit revamping though.

    More Music Tracks (drafts)

    First 2 songs are for Bluzoul: a blueish, simplistic, crystal-like realm, it's also the homeland of the alien you control. So far I'm pretty okay with the feel, only need a few more layers of sounds and also a better beats.

    The 3rd song is for Enigmus: a more dangerous, energy mining realm with facilities and hazards.

    This one is an oddball track. The base melody is "puzzle-y" , but mixed with a more 'treacherous' feeling harmonies, with metal & boom soundings... I still couldn't quite capture the right mood... maybe adding reinforcement sounds for the main melody may do the trick, I hope.

    Click here to listen to the excerpts.

    *Right-Click to "open link in new window" to just listen.

    *Some tracks you listened may not be present in Demo 2, but will be kept for the official release.

    So that's all for now.

    For those of you waiting for demo 2:

    There's still much to do. Most graphic needs to be revamp & enhanced, and there's no REAL levels yet, so it's still pretty much a 'bare-bone' state...

    Let's hope for Feb 2018, guys. (fingers crossed)

    update: the game development is postponed in place of another new game.

    Date of returning development is not yet confirmed.

  • Hi again, Scirra members!

    It is confirmed that there will be update for Fry Me Omelettes. (ver1.3, probably the last major update)

    This new update will not go for graphic improvements or any new features... only to fill in what's left which are supposed to be added... to make it more complete than ever.

    (*the new update will only be available online-- on Kongregate, around early December.)

    Sorry but no new mobile version, for there's technical difficulties releasing new version and I want to hold that off for now.

    Now, continuing the development.

    • Current version: Post Release 1.2.7
    • New Challenge added
    • New Unlockable Ingredient
    • New Critiques added

    The New Fillings

    The 4th and final addition of the ingredients (fillings), Mushroom is a good choice for a vegetarian diet!

    Actually, I was supposed to draw sliced mushrooms that are bigger like real-life, but I just thought smaller mushrooms looked better, so it was done... A bit unrealistic but well... I hope you'll like these drawings. ;P

    By the way these mini mushrooms really looks like Shimeji mushrooms.

    In game, The mushrooms are raw when you just put in the pan. You have to cook it a bit longer than the usual carrots & onions. Brown color is the indication of the mushrooms are now okay to eat.

    Cooked too much and the mushrooms will turn bitter and many judges won't like it.

    Veggie Mushroom Sunnyside Deluxe

    This is a new 'challenge' for the game. One final add-on challenge.

    I already running out of ideas in ways of cooking the egg/omelette(within my coding limitation), and I don't want the new challenge to be too similar to other challenges. So this is the best i can think of, a bit unoriginal:

    A combination of making a sunny-side up, with adding 2 fillings together.

    ?I hope this challenge will be interesting enough for you.

    So that's all for now.

    This update is near completion only with a few new sprites & debugging left.

    Few weeks left to go!

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  • Sorry but I got lazy for a while...

    The development will be slower because in the meantime I'm also working on a the final major update for 'Fry Me Omelettes', which includes many art assets & coding to be done.

    Alright, return to my 2nd demo plannings.

    New worklist for the next stage.

    In general, the focus of Stage 2 development is Graphics & Music.

    Development will mostly on adding art assets/revamping graphics.

    It will be a more polished demo, to give players how final version will probably look like.

    There will be a menu, level selection screen, and also a challenge mode...maybe.

    There will be 3 realms to choose from. (open realms for this demo)

    And for the demo, I'll probably have 4~5 levels available per realm.

    Of course, all levels will be new and are demo exclusive.

    Level Select Design

    Originally I was going for a ring of levels layout, with diagonal level boxes.

    Then i later realized it doesn't mix well with the square-grid game design.

    Sometimes those simple, tried-n-true layout does the trick for it's functionality.

    Pictures below are the mockups of level selection menu.

    Due to the mobile-game style of open level selection, there will be no more 'finalized' screen for score after finishing a run. Each levels will have their own data records (your best & recent score,steps,time).

    The green big score at the bottom is the grand total score of all levels' score combined.

    Winning Screen

    I added 'alien win screen' for every end of a level.

    By having a large cute alien picture, this could make players feel more invested about the character they play.

    It adds likability.

    A jingle will also present during the win transition.

    Also, if you get stage bonus you will have visible bonus score--added into the total score.(lower right)

    Again, this screen layout may not be the final version.

    The text may need some revamp for visual aesthetics.

    ?For a more attractive presentation, I could put in a few animated sprites of the big alien picture... for the release version. (fingers crossed)

    Making Music Tracks

    Little did I wrote about how i make music so here it is...

    I use Reason Limited, it came as a side gift from my Korg usb midi keyboard purchase.

    I'm really start to love this software even it's not full-version & has limitations.

    I also use FL studio, but once I get into Reason I like its way to make music, in some way easier to input notes than FL Studio. The sounds in Reason has great quality (some instrument sounds are just so fantastic in the get go...)

    Here's the style of the game music, in list form:

    • Steady beats (not fast, not slow)
    • Electronic/Synth sound textures
    • Upbeat rhythm with a dash of mystery/enigma
    • Somewhat space-like, somewhat E.T.

    Most of the time the music turns out not quite what i wanted to be.

    Beats are my weakest link-- compared to melody & rhythm. Mixing is still poor but I'm getting better every moment, slightly.

    So far the pieces i make lack an 'E.T. feel' to it, I figured that adding some noise-type sounds could enhance the feel.

    Alright, I'll let you listen to some of the game music tracks.

    So far I only finished 3 pieces. (6 for pre-beta version)

    Here's the mp3, excerpts from 3 music tracks.

    *Right-Click to "open link in new window" to just listen.

    This is all for today, folks.

    See you on next log!

    (*for additional personal/side info about the development, come visit my dev log site.)

  • so much work on sprite animations, respect!

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Allen T

Member since 11 Jan, 2015

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