Sorry but I got lazy for a while...
The development will be slower because in the meantime I'm also working on a the final major update for 'Fry Me Omelettes', which includes many art assets & coding to be done.
Alright, return to my 2nd demo plannings.
New worklist for the next stage.
In general, the focus of Stage 2 development is Graphics & Music.
Development will mostly on adding art assets/revamping graphics.
It will be a more polished demo, to give players how final version will probably look like.
There will be a menu, level selection screen, and also a challenge mode...maybe.
There will be 3 realms to choose from. (open realms for this demo)
And for the demo, I'll probably have 4~5 levels available per realm.
Of course, all levels will be new and are demo exclusive.
Level Select Design
Originally I was going for a ring of levels layout, with diagonal level boxes.
Then i later realized it doesn't mix well with the square-grid game design.
Sometimes those simple, tried-n-true layout does the trick for it's functionality.
Pictures below are the mockups of level selection menu.
Due to the mobile-game style of open level selection, there will be no more 'finalized' screen for score after finishing a run. Each levels will have their own data records (your best & recent score,steps,time).
The green big score at the bottom is the grand total score of all levels' score combined.
Winning Screen
I added 'alien win screen' for every end of a level.
By having a large cute alien picture, this could make players feel more invested about the character they play.
It adds likability.
A jingle will also present during the win transition.
Also, if you get stage bonus you will have visible bonus score--added into the total score.(lower right)
Again, this screen layout may not be the final version.
The text may need some revamp for visual aesthetics.
?For a more attractive presentation, I could put in a few animated sprites of the big alien picture... for the release version. (fingers crossed)
Making Music Tracks
Little did I wrote about how i make music so here it is...
I use Reason Limited, it came as a side gift from my Korg usb midi keyboard purchase.
I'm really start to love this software even it's not full-version & has limitations.
I also use FL studio, but once I get into Reason I like its way to make music, in some way easier to input notes than FL Studio. The sounds in Reason has great quality (some instrument sounds are just so fantastic in the get go...)
Here's the style of the game music, in list form:
- Steady beats (not fast, not slow)
- Electronic/Synth sound textures
- Upbeat rhythm with a dash of mystery/enigma
- Somewhat space-like, somewhat E.T.
Most of the time the music turns out not quite what i wanted to be.
Beats are my weakest link-- compared to melody & rhythm. Mixing is still poor but I'm getting better every moment, slightly.
So far the pieces i make lack an 'E.T. feel' to it, I figured that adding some noise-type sounds could enhance the feel.
Alright, I'll let you listen to some of the game music tracks.
So far I only finished 3 pieces. (6 for pre-beta version)
Here's the mp3, excerpts from 3 music tracks.
*Right-Click to "open link in new window" to just listen.
This is all for today, folks.
See you on next log!
(*for additional personal/side info about the development, come visit my dev log site.)