Hello!
I've been working on a skateboarding game that is partially controlled by mouse x,y.
-The player can rotate their board in the air freely.
-I have the board set up as a turret in this scenario, that points to the mouse position in air. Reason for this is so I can adjust the maximum rotation speed, and I figure that it would be part of my solution here. It's also easy to just flip the turret off when the user is on solid ground.
-Upon a full 360 rotation (from 0 degrees to 360, since the board begins to rotate towards your mouse the moment you jump from 0) the direction of rotation will be identified and set off a variable and continue the trick.
-I would like to differentiate between front and backflips however I'm willing to settle if that gets too tricky.
Now, I see a similar thread from a few years ago here and https://www.construct.net/en/forum/construct-2/how-do-i-18/count-rotations-46674 however I can't seem to get a good implementation into my project. The second thread seems to have worked for another user but I don't think I'm understanding it correctly.
Also question because I'm new to these forums. Is it okay to compound questions or should I make a second thread for an unrelated question for organization/archival sake? Thank you!