Unnatural20's Recent Forum Activity

  • Bump?

  • Won't it be overlapping when it's standing on a solid?

  • "Player move forward one pixel" is not using the platformer behavior, and therefore can move through solid objects. (but will not fall through them.)

    You might want "Platformer Simulate Control Right"

  • I'm not entirely sure if I'm understanding your problem correctly, but I think- once the mobile-pivot line collides with a block, you want to treat the midpoint of the line as you did the fixed pivot point in the fixed-pivot-example.

    After that, you have two separate lines to work with. Each anchored at the same point on the block. I think.

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  • Honestly, I know nothing of multiplayer; that might just be something you need to try!

  • Also, A0Nasser, how do I set the Audio Timescale to 0? Is it separate from the system timescale? Because setting Timescale Audio On (Sounds and Music) does not seem to have worked with my existing pause code (as seen above)

  • It's generally better, it seems, to have an invisible rectangle for the Platform behavior stuff, and non-platform stuff to be handled with the sprite.

  • I think the first one is going to be more like actual pausing. But, I mean... I've got ideas for hacks and all, but why isn't there a "Pause All" option?

  • In my current demo, I've got multiple sounds that can occur at the same time- BGM, death fanfare, sound of a bullet, sound of enemies getting hit...

    When I bring up the pause menu, I would like all sounds to pause, and to resume when I unpause.

    The Sound.Set Paused action only lets me pause individual tags. Do I need to add a separate action to pause, and resume, each individual tag?

    Here's how I'm currently doing things:

    [attachment=0:w30g00nf][/attachment:w30g00nf]

    But I'm looking/hoping for a Sound.Set Paused (All) command.

  • That sounds an awful lot like "families," Nesteris.

  • located at tutorials/ 1339/ calculating-rectangular-coverage-area

  • The two for loops at the same level of condition work perfectly in some places, mepis. For example, Zatyka's calculating-rectangular-coverage-area .capx uses X and Y for loops in the same condition.

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Unnatural20

Member since 8 Jan, 2015

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