KeeghanM's Recent Forum Activity

  • The sdk doesn't provide anything for this. You'd have to make a seperate program that generates/modifies the layout xml files themselves.

    Thanks R0j0hound, that has pointed me in the exact direction I wanted. Didn't even realise it was all handled by XML's. Thats made my life so simple!

  • Hi,

    I'd like to create a small tool to assist me in creating my maps inside of Construct 2.

    I have CSV's that represent my world exported from Tiled, and I'd like to make a tool that allows me to load this in and have it place objects into the layout based on the CSV.

    Is this kind of Editor Extension something that is supported? I have looked into the Javascript SDK a small amount, but that appears to mostly be around add in-game features, not editor features.

    Also, I know that Tiled files can be imported directly. But I'm working in Isometric so that doesn't work.

    I also know i could build it all at run time using CSV To Array, and then iterating over the Array.

    But, because of the way my particular game is setup that's not really an option.

    If this isn't an option, thats ok. I'll just place everything by hand.

    thanks in advance,

    K

  • Can this load a JSON file from the file system? Or does it have to already be hosted on a website?

  • Love this art style, cant wait to see it in action

  • This looks amazing! Such a fun concept.

  • Nice! Does the downwards-ness of the levels play into the game mechanics at all? Or pure aesthetic?

  • I used to have that but I found the Repeat function never stopped. I'm back working for a few days so don't have time to fiddle. But when I'm back and have time will give it a go.

    Will also try get some of the features implemented that I want

  • Looks like a good start! As someone working on a world generation project at the moment I'd love to learn more about how you went about doing yours?

    Also personal taste thing here, try a closer in camera.

    I always like my roguelikes to be close up so I'm more on edge about whats coming up.

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  • It's all done in various loops, so it appears to happen at once. You could do the same with yours. Put the mining code into a repeat or while condition.

    Im using a combination of

    For Each Miner

    While digCount < digCountMax

    Do the mining thing

    I'm guessing its the the For Each thats causing the issue. But I cant think of another way to do it.

  • Hi all,

    My name is Keeghan, and I am from New Zealand down tat the bottom of the world!

    I'm a full time IT worker, Mostly doing Server and Database admin work as well as some desktop and sales stuff.

    In my spare time I record YouTube videos, make games, and study Kyokushin Karate.

    Somehow I manage to fit a fiance in there too, and she hasn't complained too much!

  • That looks awesome! How do you get it to all display at once, instead of growing like mine? I feel like its something simple but I just cant get it right.

  • Love the look and feel of this game. And the idea of many gameplay mechanics and ideas in one games (if pulled off well) is fantastic!

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KeeghanM

Member since 8 Jan, 2015

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