KeeghanM's Recent Forum Activity

  • Exporting to Cordova as the FAQ said. Plus it's just my normal export process.

  • No luck. I've put in Googles test ID's as well as set it to testing mode.

    Exported to Cordova and I'm using PhoneGap to build.

    Heres the entire code & setup

    But even in an exported APK running on an Android phone... no banner.

    I tried to debug by setting a text objects text to FAILED on fail, but that never gets triggered either.

    Also no video either, so it's not just banners. I feel like I'm missing something super simple here.

  • dop2000 I think (stress on the think) that its an id associated with the action, not the object.

    I haven't had any issues when I only replace the type value.

  • So I found a way, it's a bit of a pain in the ass and kind of risky. So if you need to do the same thing, BACKUP FIRST!

    !!PROCEED WITH CAUTION!!

    Basically, you need to edit the XML's for the layout and the event sheet.

    First, in your project create the new objects (in my case SpriteFont's) and name them something obvious. I used the same name with "2" on the end.

    Save your project, must be as a project and not a single file.

    Close Construct2.

    Open the layout XML in your preferred editor and replace the names, lets say Title with Title2.

    If you are going to a new object type with different parameters (like Text to SpriteFont) you will need to also put the new parameters into the XML. I suggest making a fully setup copy of your new Object in the editor first and copy pasting.

    Then, do the same in the Event Sheet XML, just replace all the names.

    This will work to replace any Object Type with another one, provided they have IDENTICAL sets of ACE's

    This worked for me and saved hours of replacing events in the engine and retyping everything... Still not an easy task. Better suggestion, design it right first time round!

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  • Hey,

    Is there any easy way to replace all Text Objects with SpriteFont objects? And maintain all my events?

    I'm assuming not, but wanted to check with all the smart cookies of this forum before I painstakingly go through and replace over 1000 events (not even exagerated sadly).

    thanks in advance!

  • any idea why I can never get any ads to load?

    I have it set to test mode in the property's, and these two very simple events

    The second one never gets called. I've tried the same for banners and rewarded videos.

    Also tried the "On Loaded" event instead of the "Is Loaded". Still nothing.

    Does it matter I'm running on localhost for testing and not actually an exported .apk?

  • Been a bit quiet on the updates for the last few days.

    Haven't had anything pretty or fancy or interesting to post. But I have been working! Been fixing up a LOAD of bugs, mostly around the item and inventory system. This was needed so I could move forward and start implementing the event system for unique scenarios based on character/item combos!

    Anywho, heres my bug fix list!

    Bugs:

      ? Not detecting mouse-overs of inventory icons correctly - FIXED ? When moving items around the inventory, item descriptions would pop up as you moused over - FIXED ? You can interact with objects/npc's/items in the world while dialogue is ongoing, cancelling the dialogue - FIXED ? Can "Use" and empty inventory slot - FIXED ? Small "pop-in effect" in the item description display when you mouse over in the inventory - FIXED ? After dropping an item from your inventory, the slot shows empty but still has the item data. This leads to item duplication. - FIXED ? Picking up an item previously dropped doesn't add it back to the inventory, but does remove it from the world - FIXED ? Dropped icons sometimes have the wrong icon. - FIXED ? You can move the character while in the inventory screen - FIXED

    Additions:

      ? Right clicking items in the inventory will give different options based on type, Eat for food, Cast for spell etc ? While in the inventory screen, darken the background so it looks cleaner
  • wow mOOnpunk having the seperate object (in your case shadows) handling the Z-Order is brilliant! Allows much more freedom of animation in the characters!

  • Ever have those moments when you impress yourself?

    Just finished up implementing the dialogue system, using a JSON text file. And i got it FIRST TRY!

    Seriously. I wrote all the code, created the JSON file format, and built UI to support it without running the game once. On my first test, it all worked 100%. So, so, so, happy!

    .

    .

    .

    You want proof dont you? Well sadly I can't really prove it to you, but I can show you it working!

    I might add in a little character's face above the name at some point, but thats just an easy small artistic detail. Wouldn't take long to do at all!

  • Loving your work and generosity Eric! Always my goto when I need to add a quick song to a test project!

  • Props for doing an RPG. I have a soft spot for ISO stuff too, so gonna look forward to how this turns out.

    Thanks huZba! It certainly is a large undertaking, but I think making manageable sized goals and steady progress will bring it to completion!

  • Just a smaller update today, Been working on some more item/inventory features. Now you can (slightly buggily) pick up and drop items around the world.

    Few small bugs to iron out, but shouldn't take long.

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KeeghanM

Member since 8 Jan, 2015

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