schmutly's Recent Forum Activity

  • Hi mate,

    Thanks Vaidd will take a look at it to.

    The R0j0 random example is great, its 90% what i want and i have the cards deleting etc, just not facedown at start.

    Its all new to me LOL. I come from a RAD framework which was built on Delphi so the flow IS a little different in the event structure,

    After 2 weeks so far I'm understanding it more and more and a helpful forum goes a long way

    Thanks

  • Thanks for quick reply R0j0.

    <- i set the card object with those variables. I just mean, as in your example, where would i put the check so that

    all cards initially are face-down? I'm using Card.AnimationFrame and a few text objects so i can "see" the FrameNumber as i click on it so i can see the feedback. OK...so

    i will have a think a bit more about this. If i get stuck ill annoy you again nicely,

    Thanks again.

    Instead of setting the animation frame, you can set an instance variable of each card. Then you can make a boolean variable for each card and call it "face up". If the boolean is true you set the animation frame, and if it's false change the animation to a face down animation frame.

  • Hi R0J0hound ,

    sorry for asking this on this old post but i found your deal_pairs.capx much better to understand using arrays as i can actually 'see' how

    the cards are laid out, which is what i want. Unfortunately kittiewan hasn't been on for a year (to ask) so i used some of her code from the tutorial

    so i am able to remove and destroy the pairs of cards i click on.

    Where i'm stuck is how, using the array, to just so ALL "facedown" cards to begin with. At the moment they're all faceup and your capx is definitely a quicker

    way to do it also. Do i need to create another array using a different card object, animation frame 0, and use there IIDs to select those and remove

    them from the TOP of the array by Ids?

    Any help on that would be appreciate. Read the manual, and Kits tut, but cant workout whether i need a separate array of "facedown" cards to appear

    ontop. Thanks,

    Rob

  • Thanks

    This will come in handy

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schmutly

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