pontolix's Recent Forum Activity

  • I've been using an old version of Intel XDK. I've updated it and now it's ok.

  • Thank you!

  • Hi to everyone!

    I've an issue building a mobile app for android trough Intel XDK. It's not the first time I use it and it has always worked.

    This time I've exported the project using cordova in construct (minimum android 4.0+ [crosswalk]) and I''ve imported it in Intel XDK. Than i've setted the project in XDK as usual and I've uploaded it, but when i try to build the ap, Intel XDK says that the build failed and the build log is:

    Error: "3.5" is not a supported Cordova version. Please specify Cordova 4.1.2, 5.1.1, or 5.4.1.

    what did i do wrong?

    Sorry for my poor english and thanks to any reply!

  • I have the same problem on a samsung galaxy pro 12.2, but the issue it's present in chrome too but only sometime.

    On a cheap asus tablet the games runs smoothly...I don't know why...

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  • I'll change the title...maybe it can help other newbies like me...

    Thanks again!!

  • I'm having an issue(?) with shake action. This is an example:

    https:*//www.dropbox.com/s/9t37unvhaa4snog/collisions.capx?dl=0

    (my reputation is under 500 , so i can't post links, to try the capx, remove *)

    It 's a basic racing game, with only one event: when the car collides with a barrier, I want the screen to shake. The problem is that the collision with some barrier doesn't cause the screen to shake. Try it yourself smashing the car in to top screen barriers.

    The barriers are multiple instances of the same object. Why some collisions invoke the shake behavior and some others not? I've tried to change the barrier sprite dimensions, but doesn't seem to work anyway.

    I'dont know where the error is.

    I'll appreciate any help.

    Thank you!!

  • Sorry, my reputation is under 250, so I can't share a link...

    I don't know if in this way is working but I'll try.....

    put www dropbox com before

    /s/sfg5mk5upvjvbw5/ghost%20example.capx?dl=0

    Sorry!

  • Finally I've managed to create a working ghost lap thanks to the suggestion of Magistross! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    As I promised, I've created an example to share:

    dropbox.com/s/sfg5mk5upvjvb ... .capx?dl=0

    I don't know if the link it's working, because it's the first time i share a dropbox link from pc. Tell me if it's a bad link, than i'll provide.

    Surely it's not the best way, but it works!

    Thanks to all, but mostly to Magistross!

    ciao a tutti!

  • Thanks for the replies!

    In the past I've tried to copy the values stored in recording array in a third array, than after comparing current lap time with best lap time, copying the values of third array in the playback one....but it seemed not working. But, at this point, surely for my ignorance in the use of arrays...

    Now i'll give a try to the solution posted by Magistross(thank you!).

    If i'll succed i'll publish on this post a guide for other noobs as me.

    Thanks again to this beautiful comunity!!!

  • Hi to everybody!....and sorry for my poor english...

    I apologize because there is anoter thread similar to this one, I know.... i've posted there too. But nobody can't (or want

    I'm making a 2d racing game and i want to implement this feature. I've understanded (partially) the example and the use of array for this (thanks a lot!) and now i can record and playback only a single lap.

    I'll try to explain better: when I finish a lap and my car is running another lap, I must stop to "record" to make possible to retrieve the values previously stored, so i can't record actual lap with a single array.

    Partially I solved using two arrays, when one is recording the other one is "playing", but I believe it's not the right way.

    Now my problem is that I am not able to playback the values stored in array only if current lap is faster than best lap.

    I hope you can understand my problem, but mostly I hope you can help me!

    Tanks!!!!

  • Hi to everybody!....and sorry for my poor english...

    I'm making a 2d racing game and i want to implement this feature too. I've understanded the example and the use of array for this (thanks a lot!) and now i can record and playback only a single lap.

    I am not able to record every single lap and playback the values stored in array only if current lap is faster than best lap. I can't figure how to put values in array at same time i get values.

    I'll try to explain better: when I finish a lap and my car is running another lap, I must stop to "record" to make possible to retrieve the values previously stored, so i can't record actual lap.

    I hope you can understand my problem, but mostly I hope you can help me! !-)

    Tanks!!!!

  • Hello to everyone, i'm pontolix, i come from italy and i'm using construct 2 to make some mobile games...stay tuned

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pontolix

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