Cosme's Recent Forum Activity

  • Burvey do you know how Somebody managed to take snapshots with transparency (no background)?

    PD: this tool is outstanding!

    PD2: nevermind, i got it. He makes layers transparent.

  • Haha, this is awesome! Good job.

  • There was an example of this, somewhere I dont remember. It was about grid movment and will stop the player from walking over the rocks. Did you try something like:

    Keyboard---Right arrow down & player --- (invert)is overlapping "Wall" at offset(0,-gridsize) ----- then move

    It a little hard to understand it that way. I will try to find the tutorial.

    Edit: here is it, maybe I will help you. Note, fix the url because I cant post them.

    http s:// w ww.scirra.com/tutorials/1094/grid-based-movement

  • You could use condition "System-Compare two values" and the type in "sprite.Pathfinding.MovingAngle".

    You will need 8 double conditions for every combination:

    One which includes 0 angle will have to look like this:

    If sprite.Pathfinding.MovingAngle > 337 or sprite.Pathfinding.MovingAngle < 23 then "look east"

    Others will have to look like this:

    If sprite.Pathfinding.MovingAngle > 157 and sprite.Pathfinding.MovingAngle < 203 then "look west"

    If sprite.Pathfinding.MovingAngle > 203 and sprite.Pathfinding.MovingAngle < 247 then "look north/west"

    and so on..

    EDIT

    also use else between them for better performance

    Awesome, thats all I needed. Thanks Razor.

  • What about the size of the new animation, is it bigger? Are images points correct?

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  • I fix this by: lets say i have a big background so I cant select anything, so I move it to another layer and "lock it" so any object from that layer cant be selected. You can also click the "eye" to toggle layer visibility. The problem is that you will have to move them to another layer, but I think its the only way to do this.

  • Hello, Im trying to make my sprite (8 direction animated) move to certain spot (with pathfinding). The problem is that I have no idea how to "connect" pathfinding with 8direction. Is there any tutorial out there I didnt find?

    Thanks.

  • I would like to know how you solved this, if you ever managed to.

  • What if you use angle and not bullet angle. Does it change anything?

  • I may be wrong, but what would happen if between each "Spawn bullet" you add "set angle"?. That way each bullet will have a different angle and not all the same (or that is how it should work )

  • Awesome!. I just need to find out how to make my game screen fit correctly in android

  • >

    > The edge border looks really cool. Also, what would happen if a power up spawns a wall in the middle? (just wondering )

    >

    Well i guess I'm just gonna have to make a 1.2 version now...

    You should, I really like the game. I just sit in a corner and build my house surrounded by mines

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Cosme

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