I'm working on a project where I have a family named "Monsters". Within this family there are different monster types, with unique health values.
When the player attacks the enemy, that Monster instance loses health and gets destroyed when health reaches 0. I have it working using UIDs, no problem here.
I can't get the health INDICATOR to work for individual enemies. I can see in debug mode that everything is working, but I can't get a Text object above each enemy's head to display the current Health for that specific Monster.
Any help would be appreciated! I've been trying stuff for hours!