Hi, I'm making a multiplayer game using photon, but I have a big problem that occurs in most demo projects. So when I run the game in two windows to test multiplayer, sometimes everything works perfectly, and when I run the game again, the player's position updates every half a second and there is such lag that the game is completely unplayable. To be clear, I have good internet, I have about 30 ping on the photon server. Is this an addon bug or am I doing something wrong? I have included a screenshot of the eventsheet below