ametrine's Recent Forum Activity

  • This is perfect! Thanks a bunch, I'm definitely checking this out. Thanks for taking the time to reply, it's very much appeciated.

  • Hi! I'm sorry to ask questions at somebody elses topic, but I had the same question! I don't have the most recent version of Construct, so I couldn't download your example.

    I have this dialog box that I want to appear when I tap a sign, or NPC or whatever. I'm still connecting the dots on what's the best way to do this (please bear with me, I'm a rookie, I downloaded the program like 3 days ago). So yeah, I want that dialog box to fade and move in when I tap. For the movement, this is what I have now:

    Needless to say, it doesn't work. Would you mind telling me why? Thanks in advance.

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  • Hello everyone! Short introduction, I'm Yoel, 19 years old, and I've done Pokémon fan game developing in RPG Maker XP since I was 13. My background is strictly graphic/visual, so no coding for me. RPG Maker has given me a fair introduction to events, though.

    So yeah!

    I want to move forward and create an RPG app; something that might seem pretty impossible for someone who's new to the software. I've got the walking animations (kinda) down and I want to move forward to step two now: dialogue boxes.

    So here's what I've tried:

    I have an invisible sprite (txtbox_0) that's anchored to the bottom of the screen. When I tap a sign, NPC or whatever, that sprite spawns a text box (txtbox_1). I still can't really seem to find a simple way to spawn text for individual objects, though.

    Is there anyone who can help me with this? Thanks a lot in advance.

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ametrine

Member since 27 Dec, 2014

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