Cam112549's Recent Forum Activity

  • I was wondering if there was anyway to change the tiles on a tilemap before runtime. For instance, if I wanted to have a premade structure that would already be there when I previewed the game. So, in other words, is there anyway to change the tiles in a tilemap without using any code during runtime?

  • Ok, Thanks for responding

  • I don't think this is what i'm looking for. Is there any way I can do this using the Tilemap object? also, The player is placing blocks on the screen, not actually drawing like that.

  • I'm working on a prototype for a game. The player has the ability to place 16 X 16 blocks on the map, using the "tilemap" object. I want to be able to have the player drawing a specific shape in a non specific area trigger an event. For instance if the player drew the letter "H" in blocks anywhere on the screen, he would trigger an event. I hope all of you get what I'm saying. Thank you in advance

  • Thank you again for your help This helped me a bunch. I really appreciate all you've done. Ever since I joined every one has been so nice. Thanks

  • procrastinator, I'm sorry to bother you again, but I'm having another problem.I don't want to ask for more than I already have, but this would help me tons in the future. Basically I was wondering if there was a way to change tiles based on what tiles are around them. For example If a grass tile is generated with two erased blocks on either side, I would want the grass block to become erased.

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  • I'm sorry, but I don't really know what you mean. What would I do in terms of Code?

  • Yeah, I can't even recall all the times I get lost just staring at a wall of events

  • I was wondering how to delete or change tiles from the tile map based on the blocks around them. For example, if a grass tile is surrounded on both sides by erased tiles, erase it. I want to achieve this because I am currently working on a game with random terrain generation, and there will occasionally be a single block sticking up in the terrain, which makes the player have to jump constantly. Thank you for the feedback. If you need additional info, or a .capx, feel free to comment or message me

  • Definitely, I'm glad that I could be of service, and I hope that you continue with construct 2. mndxpl

  • Thank you so much for the feedback, I see now that I created a sub-event on the "For 'X' " condition, instead of it being on the "On Start of layout " condition. I cannot tell you how grateful I am. Thank you

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Cam112549

Member since 25 Dec, 2014

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