I mean when its at 1 when clicked again it goes back 0.
Is there a way for it to loop so when it goes to frame 1 it goes back to frame 0?
How do I make it when a object clicked it will go to the next frame?
Just a question made out of curiosity.
Ok thanks!
How do I make it so if the player is holding one object and then collects another object, the object doesn't overlap and just stays static, until the player stops holding the other object.
Tried this but I must of done something else wrong. Since its not working sadly.
Is this right?
Oh okay. So just change everything back to the object apple, instead of it being in a group?
I'm still running into the same problem maybe it has something to do with the upper events.
Does it stay a number variable?
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Thanks I feel like I'm getting closer to my goal! So I tried making it work with a global variable like you said but when I spawn into the other layout it automatically has an apple in the players 1 hand.
Member since 26 Feb, 2023