General J's Recent Forum Activity

  • Scenario: Top-Down Vehicle with a Speed Boost function. When Speed Boosting I want a trailing effect from the back end of the vehicle coming from the tires in a blue trailing effect that fades out after a short time.

    When I attempted to do this, it just turned into entity spam and I believe I was going about it the wrong way.

  • I'm trying to achieve an effect that I'm sure is possible but probably takes some advanced knowledge of Effect functionality.

    Example: Let's say my Layer is just a flat image. Simple. Now I want a specific rectangle selection of that Layer image affected by the Tint effect. Is this possible? If so, how is it done?

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  • Sweet! This is exactly what I needed to know, thanks. Works great.

  • I want some objects to vibrate violently under certain conditions. (Imagine a screen shake function but it shakes an object and not the screen)

    I also want those objects to vibrate but not go off track of their current positions. (Shake in position, not shake and go wildly off the screen)

    The only way that I can imagine this working is something to do with randomized values and sine behaviors. My attempts at it are really not satisfactory. If anyone has done this before and gotten it to look good please help. I've never seen this topic covered enough.

  • I want to do an effect where I make each letter in a text object shake / vibrate violently. What's the best way to accomplish this?

    I assume that I make each letter a separate text object, but I don't know where to go from there. Object-shaking (non-camera) shaking is something that actually seems to not be touched up on enough.

    I tried downloading a custom plugin but it didn't work with multiple objects.

  • Found an issue: Hopefully posting this soon so it can be resolved because I really like this behavior.

    Using "Enforce Position" on multiple Shaking Objects glues the objects into the same, singular position instead of maintaining each object's own relative position.

    I'm trying to make a sentence of text out of text objects for each letter. I want every individual letter to shake relative to itself. (Not having the whole word grouping shake). When I attempt this it just clusters every letter object together on the same position instead of keeping their own positions.

  • Best way to describe:

    2 of the exact same sprites. With a color value of 255, 255, 255, 100

    When these two transparent sprites get on top of each other, their transparency values add to make 200, making their collided area less transparent. Like a venn-diagram.

    Is there a way to prevent the transparencies from adding on top of each other when they cross over each other?

  • Fixed, go to Page 7 here:

    -snip, just fixed with Alex's fix, thanks-

  • All the methods I've seen in the area of simply adding a function that closes your application window, it always results in "Browser -> Close"

    Yet when I close the game in this method, it leaves a lingering NW.js application running.

    What's worse? When I start the game up, and close it again it just adds an additional NW.js app. Eventually and unknowingly causing a bulk load of invisible apps.

    What's causing this? What's a simple more proper way of making a function that "Exits" the application?

  • Bumping this because I was about to make a post on the same topic.

    I have an interactive form-fillable character sheet and it goes on past the window but I want the player to be able to take a screenshot of the entire thing.

    Anything changed since this post was made?

  • I'm trying to recreate something similar to this dynamic interactive Star Wars RPG character sheet:

    https://dl.dropboxusercontent.com/u/160 ... ble-v4.pdf

    The main jist: You have a TRAIT score, and an ABILITY score. Whatever is the highest value is your total Green Dice pool. Then, a number of Green Dice are upgraded to Yellow dice based on the lower value.

    Example Gif: http://i.imgur.com/1FAdGEo.gif

    My first attempt at this has been successful- but with problems. When I go into debug mode the whole program idles at 31%+ CPU usage. Way too high.

    My attempt link: https://drive.google.com/file/d/0B9bLcb ... sp=sharing

    However, the weirdest part is the fix. Clicking on any part of the 'Strength' textbox drops it down to 1%. And then clicking on anywhere outside of the Strength box brings it right back up to 31%.

    Even when you go into debug mode, and highlight the object from the left side panel, it even drops then! It's really confusing. Especially since I don't have any Events that are actively checking if the textbox is clicked or not. I have no idea.

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General J

Member since 23 Dec, 2014

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